mirror of
https://github.com/bevyengine/bevy
synced 2025-01-20 00:55:10 +00:00
ffecb05a0a
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
239 lines
9 KiB
Rust
239 lines
9 KiB
Rust
use bevy_asset::{Assets, Handle};
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use bevy_log::{debug, error, warn};
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use bevy_math::Vec2;
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use bevy_render::{
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render_resource::{Extent3d, TextureDimension, TextureFormat},
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texture::{Image, TextureFormatPixelInfo},
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};
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use bevy_utils::HashMap;
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use rectangle_pack::{
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contains_smallest_box, pack_rects, volume_heuristic, GroupedRectsToPlace, PackedLocation,
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RectToInsert, TargetBin,
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};
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use thiserror::Error;
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use crate::{texture_atlas::TextureAtlas, Rect};
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#[derive(Debug, Error)]
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pub enum TextureAtlasBuilderError {
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#[error("could not pack textures into an atlas within the given bounds")]
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NotEnoughSpace,
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#[error("added a texture with the wrong format in an atlas")]
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WrongFormat,
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}
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#[derive(Debug)]
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/// A builder which is used to create a texture atlas from many individual
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/// sprites.
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pub struct TextureAtlasBuilder {
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/// The grouped rects which must be placed with a key value pair of a
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/// texture handle to an index.
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rects_to_place: GroupedRectsToPlace<Handle<Image>>,
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/// The initial atlas size in pixels.
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initial_size: Vec2,
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/// The absolute maximum size of the texture atlas in pixels.
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max_size: Vec2,
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/// The texture format for the textures that will be loaded in the atlas.
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format: TextureFormat,
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/// Enable automatic format conversion for textures if they are not in the atlas format.
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auto_format_conversion: bool,
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}
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impl Default for TextureAtlasBuilder {
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fn default() -> Self {
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Self {
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rects_to_place: GroupedRectsToPlace::new(),
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initial_size: Vec2::new(256., 256.),
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max_size: Vec2::new(2048., 2048.),
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format: TextureFormat::Rgba8UnormSrgb,
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auto_format_conversion: true,
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}
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}
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}
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pub type TextureAtlasBuilderResult<T> = Result<T, TextureAtlasBuilderError>;
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impl TextureAtlasBuilder {
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/// Sets the initial size of the atlas in pixels.
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pub fn initial_size(mut self, size: Vec2) -> Self {
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self.initial_size = size;
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self
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}
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/// Sets the max size of the atlas in pixels.
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pub fn max_size(mut self, size: Vec2) -> Self {
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self.max_size = size;
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self
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}
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/// Sets the texture format for textures in the atlas.
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pub fn format(mut self, format: TextureFormat) -> Self {
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self.format = format;
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self
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}
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/// Control whether the added texture should be converted to the atlas format, if different.
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pub fn auto_format_conversion(mut self, auto_format_conversion: bool) -> Self {
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self.auto_format_conversion = auto_format_conversion;
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self
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}
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/// Adds a texture to be copied to the texture atlas.
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pub fn add_texture(&mut self, texture_handle: Handle<Image>, texture: &Image) {
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self.rects_to_place.push_rect(
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texture_handle,
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None,
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RectToInsert::new(
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texture.texture_descriptor.size.width,
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texture.texture_descriptor.size.height,
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1,
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),
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)
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}
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fn copy_texture_to_atlas(
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atlas_texture: &mut Image,
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texture: &Image,
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packed_location: &PackedLocation,
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) {
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let rect_width = packed_location.width() as usize;
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let rect_height = packed_location.height() as usize;
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let rect_x = packed_location.x() as usize;
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let rect_y = packed_location.y() as usize;
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let atlas_width = atlas_texture.texture_descriptor.size.width as usize;
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let format_size = atlas_texture.texture_descriptor.format.pixel_size();
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for (texture_y, bound_y) in (rect_y..rect_y + rect_height).enumerate() {
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let begin = (bound_y * atlas_width + rect_x) * format_size;
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let end = begin + rect_width * format_size;
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let texture_begin = texture_y * rect_width * format_size;
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let texture_end = texture_begin + rect_width * format_size;
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atlas_texture.data[begin..end]
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.copy_from_slice(&texture.data[texture_begin..texture_end]);
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}
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}
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fn copy_converted_texture(
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&self,
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atlas_texture: &mut Image,
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texture: &Image,
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packed_location: &PackedLocation,
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) {
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if self.format == texture.texture_descriptor.format {
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Self::copy_texture_to_atlas(atlas_texture, texture, packed_location);
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} else if let Some(converted_texture) = texture.convert(self.format) {
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debug!(
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"Converting texture from '{:?}' to '{:?}'",
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texture.texture_descriptor.format, self.format
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);
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Self::copy_texture_to_atlas(atlas_texture, &converted_texture, packed_location);
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} else {
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error!(
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"Error converting texture from '{:?}' to '{:?}', ignoring",
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texture.texture_descriptor.format, self.format
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);
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}
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}
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/// Consumes the builder and returns a result with a new texture atlas.
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///
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/// Internally it copies all rectangles from the textures and copies them
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/// into a new texture which the texture atlas will use. It is not useful to
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/// hold a strong handle to the texture afterwards else it will exist twice
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/// in memory.
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///
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/// # Errors
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///
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/// If there is not enough space in the atlas texture, an error will
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/// be returned. It is then recommended to make a larger sprite sheet.
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pub fn finish(
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self,
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textures: &mut Assets<Image>,
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) -> Result<TextureAtlas, TextureAtlasBuilderError> {
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let initial_width = self.initial_size.x as u32;
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let initial_height = self.initial_size.y as u32;
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let max_width = self.max_size.x as u32;
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let max_height = self.max_size.y as u32;
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let mut current_width = initial_width;
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let mut current_height = initial_height;
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let mut rect_placements = None;
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let mut atlas_texture = Image::default();
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while rect_placements.is_none() {
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if current_width > max_width || current_height > max_height {
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break;
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}
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let last_attempt = current_height == max_height && current_width == max_width;
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let mut target_bins = std::collections::BTreeMap::new();
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target_bins.insert(0, TargetBin::new(current_width, current_height, 1));
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rect_placements = match pack_rects(
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&self.rects_to_place,
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&mut target_bins,
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&volume_heuristic,
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&contains_smallest_box,
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) {
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Ok(rect_placements) => {
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atlas_texture = Image::new(
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Extent3d {
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width: current_width,
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height: current_height,
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depth_or_array_layers: 1,
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},
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TextureDimension::D2,
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vec![
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0;
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self.format.pixel_size() * (current_width * current_height) as usize
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],
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self.format,
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);
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Some(rect_placements)
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}
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Err(rectangle_pack::RectanglePackError::NotEnoughBinSpace) => {
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current_height = (current_height * 2).clamp(0, max_height);
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current_width = (current_width * 2).clamp(0, max_width);
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None
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}
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};
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if last_attempt {
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break;
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}
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}
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let rect_placements = rect_placements.ok_or(TextureAtlasBuilderError::NotEnoughSpace)?;
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let mut texture_rects = Vec::with_capacity(rect_placements.packed_locations().len());
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let mut texture_handles = HashMap::default();
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for (texture_handle, (_, packed_location)) in rect_placements.packed_locations().iter() {
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let texture = textures.get(texture_handle).unwrap();
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let min = Vec2::new(packed_location.x() as f32, packed_location.y() as f32);
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let max = min
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+ Vec2::new(
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packed_location.width() as f32,
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packed_location.height() as f32,
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);
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texture_handles.insert(texture_handle.clone_weak(), texture_rects.len());
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texture_rects.push(Rect { min, max });
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if texture.texture_descriptor.format != self.format && !self.auto_format_conversion {
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warn!(
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"Loading a texture of format '{:?}' in an atlas with format '{:?}'",
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texture.texture_descriptor.format, self.format
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);
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return Err(TextureAtlasBuilderError::WrongFormat);
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}
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self.copy_converted_texture(&mut atlas_texture, texture, packed_location);
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}
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Ok(TextureAtlas {
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size: Vec2::new(
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atlas_texture.texture_descriptor.size.width as f32,
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atlas_texture.texture_descriptor.size.height as f32,
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),
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texture: textures.add(atlas_texture),
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textures: texture_rects,
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texture_handles: Some(texture_handles),
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})
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}
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}
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