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Must follow VertexBufferDescriptorName_AttributeName format I_VertexBufferDescriptorName_AttributeName indicates that an attribute is instanced Currently all attributes must be defined in shaders or offsets will be incorrect. |
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.. | ||
assets | ||
plugin_loading | ||
custom_shader.rs | ||
empty.rs | ||
entity_builder_comparison.rs | ||
instancing.rs | ||
instancing_old.rs | ||
load_model.rs | ||
parenting.rs | ||
serializing.rs | ||
simple.rs | ||
spawner.rs | ||
texture.rs | ||
ui.rs | ||
ui_bench.rs |