bevy/examples
Carter Anderson 28fb0fdfc8 Reflect Vertex Buffer Attributes
Must follow VertexBufferDescriptorName_AttributeName format

I_VertexBufferDescriptorName_AttributeName indicates that an attribute is instanced

Currently all attributes must be defined in shaders or offsets will be incorrect.
2020-03-17 13:20:54 -07:00
..
assets initial gltf example 2020-01-07 23:03:09 -08:00
plugin_loading fix plugin example 2020-03-09 23:50:17 -07:00
custom_shader.rs Reflect Vertex Buffer Attributes 2020-03-17 13:20:54 -07:00
empty.rs add system stages to app builder 2020-01-14 12:37:01 -08:00
entity_builder_comparison.rs Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial 2020-03-16 00:45:28 -07:00
instancing.rs Reflect Vertex Buffer Attributes 2020-03-17 13:20:54 -07:00
instancing_old.rs Reflect Vertex Buffer Attributes 2020-03-17 13:20:54 -07:00
load_model.rs remove old render graph 2020-02-17 18:36:31 -08:00
parenting.rs Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial 2020-03-16 00:45:28 -07:00
serializing.rs upgrade legion (breaks plugins) 2020-03-08 23:19:07 -07:00
simple.rs Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial 2020-03-16 00:45:28 -07:00
spawner.rs Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial 2020-03-16 00:45:28 -07:00
texture.rs Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial 2020-03-16 00:45:28 -07:00
ui.rs Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial 2020-03-16 00:45:28 -07:00
ui_bench.rs Add Handle<T> support to uniform resource provider. Use Handle<StandardMaterial> instead of StandardMaterial 2020-03-16 00:45:28 -07:00