bevy/ROADMAP.md
2020-02-20 21:52:45 -08:00

1.2 KiB

Bevy Roadmap

Here is the current list of planned features. All items are sorted in approximate priority order, but actual implementation order will vary based on individual interest and/or funding.

  • UI Framework
    • Text
    • Styling
  • Rendering
    • Textures
    • Physically based rendering
    • Skeletal animation
    • Macro to produce vertex buffer attributes (and maybe descriptors) from structs
    • Add runtime type safety to uniform bindings (and maybe compile time)
    • Inject layout set/bindings into shader source so they don't need to be defined in-shader. Specify set / binding indices in resource providers?
  • Error Handling
    • Custom error type?
    • Remove as many panics / unwraps as possible
  • Input
    • Keyboard and mouse events
    • Gamepad events
  • Assets
    • Load GLTF files
  • Scene
    • Define scene format
    • Load scenes from files (likely RON)
  • Plugins
    • Live plugin reloading
  • Editor
    • Editor <-> game communication protocol
    • Build UI using bevy UI framework
    • Consider supporting embedding parts of the editor directly into games
  • Physics
    • High level physics data types
    • Integrate with nphysics
  • Platform Support
    • Android
    • iOS
    • Web