.. |
bevy_a11y
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_animation
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check root node for animations (#9407)
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2023-08-28 17:06:12 +00:00 |
bevy_app
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Move schedule name into Schedule (#9600)
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2023-08-28 20:44:48 +00:00 |
bevy_asset
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Fix panic when using .load_folder() with absolute paths (#9490)
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2023-08-28 17:23:44 +00:00 |
bevy_audio
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Clarify what happens when setting the audio volume (#9480)
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2023-08-28 18:21:12 +00:00 |
bevy_core
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Remove Resource and add Debug to TaskPoolOptions (#9485)
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2023-08-20 22:32:41 +00:00 |
bevy_core_pipeline
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Reorder render sets, refactor bevy_sprite to take advantage (#9236)
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2023-08-27 14:33:49 +00:00 |
bevy_derive
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bevy_derive: Fix #[deref] breaking other attributes (#9551)
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2023-08-28 17:36:18 +00:00 |
bevy_diagnostic
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_dylib
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_dynamic_plugin
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_ecs
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Move default docs (#9638)
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2023-08-30 01:13:04 +00:00 |
bevy_ecs_compile_fail_tests
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Fix CI for Rust 1.72 (#9562)
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2023-08-25 12:34:24 +00:00 |
bevy_encase_derive
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_gilrs
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input: allow multiple gamepad inputs to be registered for one button in one frame (#9446)
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2023-08-15 21:50:29 +00:00 |
bevy_gizmos
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Reorder render sets, refactor bevy_sprite to take advantage (#9236)
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2023-08-27 14:33:49 +00:00 |
bevy_gltf
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only take up to the max number of joints (#9351)
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2023-08-28 16:58:45 +00:00 |
bevy_hierarchy
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Allow disjoint mutable world access via EntityMut (#9419)
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2023-08-28 23:30:59 +00:00 |
bevy_input
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Bevy Input Docs : the modules (#9467)
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2023-08-23 12:44:49 +00:00 |
bevy_internal
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fix clippy::default_constructed_unit_structs and trybuild errors (#9144)
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2023-07-13 22:23:04 +00:00 |
bevy_log
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Update tracy-client requirement from 0.15 to 0.16 (#9436)
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2023-08-15 07:45:21 +00:00 |
bevy_macro_utils
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Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml (#9207)
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2023-07-19 12:05:04 +00:00 |
bevy_macros_compile_fail_tests
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bevy_derive: Fix #[deref] breaking other attributes (#9551)
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2023-08-28 17:36:18 +00:00 |
bevy_math
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Rename Bezier to CubicBezier for clarity (#9554)
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2023-08-28 17:37:42 +00:00 |
bevy_mikktspace
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_pbr
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only take up to the max number of joints (#9351)
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2023-08-28 16:58:45 +00:00 |
bevy_ptr
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Put #[repr(transparent)] attr to bevy_ptr types (#9068)
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2023-07-14 18:55:15 +00:00 |
bevy_reflect
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Make the reflect path parser utf-8-unaware (#9371)
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2023-08-25 23:12:25 +00:00 |
bevy_reflect_compile_fail_tests
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Fix CI for Rust 1.72 (#9562)
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2023-08-25 12:34:24 +00:00 |
bevy_render
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Move default docs (#9638)
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2023-08-30 01:13:04 +00:00 |
bevy_scene
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Replaced EntityMap with HashMap (#9461)
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2023-08-28 17:18:16 +00:00 |
bevy_sprite
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Improve documentation relating to Frustum and HalfSpace (#9136)
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2023-08-28 16:47:25 +00:00 |
bevy_tasks
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elaborate on TaskPool and bevy tasks (#8750)
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2023-08-11 21:07:28 +00:00 |
bevy_text
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Cleanup some bevy_text pipeline.rs (#9111)
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2023-08-28 16:46:16 +00:00 |
bevy_time
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Move schedule name into Schedule (#9600)
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2023-08-28 20:44:48 +00:00 |
bevy_transform
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Move schedule name into Schedule (#9600)
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2023-08-28 20:44:48 +00:00 |
bevy_ui
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Rename Val evaluate to resolve and implement viewport variant support (#9568)
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2023-08-29 11:12:23 +00:00 |
bevy_utils
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Add system.map(...) for transforming the output of a system (#8526)
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2023-08-28 16:36:46 +00:00 |
bevy_window
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Check cursor position for out of bounds of the window (#8855)
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2023-08-28 16:37:44 +00:00 |
bevy_winit
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Fix CI for Rust 1.72 (#9562)
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2023-08-25 12:34:24 +00:00 |