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# Objective Fix shields ## Solution - Correct shield in the Bevy ECS Readme, where only the MIT license is displayed ![Screenshot 2023-10-01 at 18 28 27](https://github.com/bevyengine/bevy/assets/104745335/a736a65e-0d47-4d9e-b32d-0b843a00922c) - Add shields to other Readmes. - homogenize shields and titles.
172 lines
5.6 KiB
Markdown
172 lines
5.6 KiB
Markdown
# Bevy Reflect
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[![License](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](https://github.com/bevyengine/bevy#license)
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[![Crates.io](https://img.shields.io/crates/v/bevy.svg)](https://crates.io/crates/bevy_reflect)
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[![Downloads](https://img.shields.io/crates/d/bevy_reflect.svg)](https://crates.io/crates/bevy_reflect)
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[![Docs](https://docs.rs/bevy_reflect/badge.svg)](https://docs.rs/bevy_reflect/latest/bevy_reflect/)
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[![Discord](https://img.shields.io/discord/691052431525675048.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/bevy)
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This crate enables you to dynamically interact with Rust types:
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* Derive the Reflect traits
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* Interact with fields using their names (for named structs) or indices (for tuple structs)
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* "Patch" your types with new values
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* Look up nested fields using "path strings"
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* Iterate over struct fields
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* Automatically serialize and deserialize via Serde (without explicit serde impls)
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* Trait "reflection"
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## Features
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### Derive the Reflect traits
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```rust ignore
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// this will automatically implement the Reflect trait and the Struct trait (because the type is a struct)
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#[derive(Reflect)]
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struct Foo {
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a: u32,
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b: Bar,
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c: Vec<i32>,
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d: Vec<Baz>,
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}
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// this will automatically implement the Reflect trait and the TupleStruct trait (because the type is a tuple struct)
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#[derive(Reflect)]
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struct Bar(String);
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#[derive(Reflect)]
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struct Baz {
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value: f32,
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}
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// We will use this value to illustrate `bevy_reflect` features
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let mut foo = Foo {
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a: 1,
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b: Bar("hello".to_string()),
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c: vec![1, 2],
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d: vec![Baz { value: 3.14 }],
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};
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```
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### Interact with fields using their names
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```rust ignore
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assert_eq!(*foo.get_field::<u32>("a").unwrap(), 1);
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*foo.get_field_mut::<u32>("a").unwrap() = 2;
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assert_eq!(foo.a, 2);
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```
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### "Patch" your types with new values
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```rust ignore
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let mut dynamic_struct = DynamicStruct::default();
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dynamic_struct.insert("a", 42u32);
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dynamic_struct.insert("c", vec![3, 4, 5]);
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foo.apply(&dynamic_struct);
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assert_eq!(foo.a, 42);
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assert_eq!(foo.c, vec![3, 4, 5]);
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```
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### Look up nested fields using "path strings"
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```rust ignore
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let value = *foo.get_path::<f32>("d[0].value").unwrap();
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assert_eq!(value, 3.14);
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```
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### Iterate over struct fields
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```rust ignore
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for (i, value: &Reflect) in foo.iter_fields().enumerate() {
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let field_name = foo.name_at(i).unwrap();
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if let Some(value) = value.downcast_ref::<u32>() {
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println!("{} is a u32 with the value: {}", field_name, *value);
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}
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}
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```
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### Automatically serialize and deserialize via Serde (without explicit serde impls)
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```rust ignore
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let mut registry = TypeRegistry::default();
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registry.register::<u32>();
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registry.register::<i32>();
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registry.register::<f32>();
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registry.register::<String>();
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registry.register::<Bar>();
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registry.register::<Baz>();
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let serializer = ReflectSerializer::new(&foo, ®istry);
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let serialized = ron::ser::to_string_pretty(&serializer, ron::ser::PrettyConfig::default()).unwrap();
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let mut deserializer = ron::de::Deserializer::from_str(&serialized).unwrap();
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let reflect_deserializer = ReflectDeserializer::new(®istry);
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let value = reflect_deserializer.deserialize(&mut deserializer).unwrap();
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let dynamic_struct = value.take::<DynamicStruct>().unwrap();
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assert!(foo.reflect_partial_eq(&dynamic_struct).unwrap());
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```
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### Trait "reflection"
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Call a trait on a given `&dyn Reflect` reference without knowing the underlying type!
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```rust ignore
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#[derive(Reflect)]
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#[reflect(DoThing)]
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struct MyType {
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value: String,
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}
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impl DoThing for MyType {
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fn do_thing(&self) -> String {
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format!("{} World!", self.value)
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}
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}
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#[reflect_trait]
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pub trait DoThing {
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fn do_thing(&self) -> String;
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}
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// First, lets box our type as a Box<dyn Reflect>
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let reflect_value: Box<dyn Reflect> = Box::new(MyType {
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value: "Hello".to_string(),
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});
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// This means we no longer have direct access to MyType or its methods. We can only call Reflect methods on reflect_value.
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// What if we want to call `do_thing` on our type? We could downcast using reflect_value.downcast_ref::<MyType>(), but what if we
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// don't know the type at compile time?
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// Normally in rust we would be out of luck at this point. Lets use our new reflection powers to do something cool!
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let mut type_registry = TypeRegistry::default();
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type_registry.register::<MyType>();
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// The #[reflect] attribute we put on our DoThing trait generated a new `ReflectDoThing` struct, which implements TypeData.
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// This was added to MyType's TypeRegistration.
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let reflect_do_thing = type_registry
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.get_type_data::<ReflectDoThing>(reflect_value.type_id())
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.unwrap();
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// We can use this generated type to convert our `&dyn Reflect` reference to a `&dyn DoThing` reference
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let my_trait: &dyn DoThing = reflect_do_thing.get(&*reflect_value).unwrap();
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// Which means we can now call do_thing(). Magic!
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println!("{}", my_trait.do_thing());
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// This works because the #[reflect(MyTrait)] we put on MyType informed the Reflect derive to insert a new instance
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// of ReflectDoThing into MyType's registration. The instance knows how to cast &dyn Reflect to &dyn DoThing, because it
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// knows that &dyn Reflect should first be downcasted to &MyType, which can then be safely casted to &dyn DoThing
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```
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## Why make this?
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The whole point of Rust is static safety! Why build something that makes it easy to throw it all away?
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* Some problems are inherently dynamic (scripting, some types of serialization / deserialization)
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* Sometimes the dynamic way is easier
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* Sometimes the dynamic way puts less burden on your users to derive a bunch of traits (this was a big motivator for the Bevy project)
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