bevy/crates/bevy_reflect/README.md
Ame :] b9ddb37d5b
add and fix shields in Readmes (#9993)
# Objective

Fix shields

## Solution

- Correct shield in the Bevy ECS Readme, where only the MIT license is
displayed
![Screenshot 2023-10-01 at 18 28
27](https://github.com/bevyengine/bevy/assets/104745335/a736a65e-0d47-4d9e-b32d-0b843a00922c)
- Add shields to other Readmes.
- homogenize shields and titles.
2023-10-15 00:52:31 +00:00

172 lines
5.6 KiB
Markdown

# Bevy Reflect
[![License](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](https://github.com/bevyengine/bevy#license)
[![Crates.io](https://img.shields.io/crates/v/bevy.svg)](https://crates.io/crates/bevy_reflect)
[![Downloads](https://img.shields.io/crates/d/bevy_reflect.svg)](https://crates.io/crates/bevy_reflect)
[![Docs](https://docs.rs/bevy_reflect/badge.svg)](https://docs.rs/bevy_reflect/latest/bevy_reflect/)
[![Discord](https://img.shields.io/discord/691052431525675048.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/bevy)
This crate enables you to dynamically interact with Rust types:
* Derive the Reflect traits
* Interact with fields using their names (for named structs) or indices (for tuple structs)
* "Patch" your types with new values
* Look up nested fields using "path strings"
* Iterate over struct fields
* Automatically serialize and deserialize via Serde (without explicit serde impls)
* Trait "reflection"
## Features
### Derive the Reflect traits
```rust ignore
// this will automatically implement the Reflect trait and the Struct trait (because the type is a struct)
#[derive(Reflect)]
struct Foo {
a: u32,
b: Bar,
c: Vec<i32>,
d: Vec<Baz>,
}
// this will automatically implement the Reflect trait and the TupleStruct trait (because the type is a tuple struct)
#[derive(Reflect)]
struct Bar(String);
#[derive(Reflect)]
struct Baz {
value: f32,
}
// We will use this value to illustrate `bevy_reflect` features
let mut foo = Foo {
a: 1,
b: Bar("hello".to_string()),
c: vec![1, 2],
d: vec![Baz { value: 3.14 }],
};
```
### Interact with fields using their names
```rust ignore
assert_eq!(*foo.get_field::<u32>("a").unwrap(), 1);
*foo.get_field_mut::<u32>("a").unwrap() = 2;
assert_eq!(foo.a, 2);
```
### "Patch" your types with new values
```rust ignore
let mut dynamic_struct = DynamicStruct::default();
dynamic_struct.insert("a", 42u32);
dynamic_struct.insert("c", vec![3, 4, 5]);
foo.apply(&dynamic_struct);
assert_eq!(foo.a, 42);
assert_eq!(foo.c, vec![3, 4, 5]);
```
### Look up nested fields using "path strings"
```rust ignore
let value = *foo.get_path::<f32>("d[0].value").unwrap();
assert_eq!(value, 3.14);
```
### Iterate over struct fields
```rust ignore
for (i, value: &Reflect) in foo.iter_fields().enumerate() {
let field_name = foo.name_at(i).unwrap();
if let Some(value) = value.downcast_ref::<u32>() {
println!("{} is a u32 with the value: {}", field_name, *value);
}
}
```
### Automatically serialize and deserialize via Serde (without explicit serde impls)
```rust ignore
let mut registry = TypeRegistry::default();
registry.register::<u32>();
registry.register::<i32>();
registry.register::<f32>();
registry.register::<String>();
registry.register::<Bar>();
registry.register::<Baz>();
let serializer = ReflectSerializer::new(&foo, &registry);
let serialized = ron::ser::to_string_pretty(&serializer, ron::ser::PrettyConfig::default()).unwrap();
let mut deserializer = ron::de::Deserializer::from_str(&serialized).unwrap();
let reflect_deserializer = ReflectDeserializer::new(&registry);
let value = reflect_deserializer.deserialize(&mut deserializer).unwrap();
let dynamic_struct = value.take::<DynamicStruct>().unwrap();
assert!(foo.reflect_partial_eq(&dynamic_struct).unwrap());
```
### Trait "reflection"
Call a trait on a given `&dyn Reflect` reference without knowing the underlying type!
```rust ignore
#[derive(Reflect)]
#[reflect(DoThing)]
struct MyType {
value: String,
}
impl DoThing for MyType {
fn do_thing(&self) -> String {
format!("{} World!", self.value)
}
}
#[reflect_trait]
pub trait DoThing {
fn do_thing(&self) -> String;
}
// First, lets box our type as a Box<dyn Reflect>
let reflect_value: Box<dyn Reflect> = Box::new(MyType {
value: "Hello".to_string(),
});
// This means we no longer have direct access to MyType or its methods. We can only call Reflect methods on reflect_value.
// What if we want to call `do_thing` on our type? We could downcast using reflect_value.downcast_ref::<MyType>(), but what if we
// don't know the type at compile time?
// Normally in rust we would be out of luck at this point. Lets use our new reflection powers to do something cool!
let mut type_registry = TypeRegistry::default();
type_registry.register::<MyType>();
// The #[reflect] attribute we put on our DoThing trait generated a new `ReflectDoThing` struct, which implements TypeData.
// This was added to MyType's TypeRegistration.
let reflect_do_thing = type_registry
.get_type_data::<ReflectDoThing>(reflect_value.type_id())
.unwrap();
// We can use this generated type to convert our `&dyn Reflect` reference to a `&dyn DoThing` reference
let my_trait: &dyn DoThing = reflect_do_thing.get(&*reflect_value).unwrap();
// Which means we can now call do_thing(). Magic!
println!("{}", my_trait.do_thing());
// This works because the #[reflect(MyTrait)] we put on MyType informed the Reflect derive to insert a new instance
// of ReflectDoThing into MyType's registration. The instance knows how to cast &dyn Reflect to &dyn DoThing, because it
// knows that &dyn Reflect should first be downcasted to &MyType, which can then be safely casted to &dyn DoThing
```
## Why make this?
The whole point of Rust is static safety! Why build something that makes it easy to throw it all away?
* Some problems are inherently dynamic (scripting, some types of serialization / deserialization)
* Sometimes the dynamic way is easier
* Sometimes the dynamic way puts less burden on your users to derive a bunch of traits (this was a big motivator for the Bevy project)