bevy/tools/example-showcase
AndrewDanial f8014e0d01
Shader code paths (#13908)
# Objective

Add extra metadata for the shader examples that contains the location of
their associated shader file(s). This is to be used for the bevy website
shader examples so that the shader code is underneath the rust code.

## Solution

Parse the example rust files for mentions of `.wgsl`, `.frag`, and
`.vert`, then append the found paths to a field called
`shader_code_paths` in the generated `index.md`s for each shader
example.
2024-06-19 03:23:02 +00:00
..
src Shader code paths (#13908) 2024-06-19 03:23:02 +00:00
asset-source-website.patch Fix asset-source-website.patch line number (#13286) 2024-05-12 20:49:43 +00:00
Cargo.toml Shader code paths (#13908) 2024-06-19 03:23:02 +00:00
disable-audio.patch run examples on macOS to validate PRs (#11630) 2024-01-31 20:03:47 +00:00
extra-window-resized-events.patch fix: upgrade to winit v0.30 (#13366) 2024-06-03 13:06:48 +00:00
fixed-window-position.patch hacks for running (and screenshotting) the examples in CI on a github runner (#9220) 2023-10-13 19:19:17 +00:00
reduce-light-cluster-config.patch Regenerate light cluster patch file (#13655) 2024-06-03 18:19:32 +00:00
remove-desktop-app-mode.patch fix: upgrade to winit v0.30 (#13366) 2024-06-03 13:06:48 +00:00
window-settings-wasm.patch Fix example showcase wasm window settings patch (#12608) 2024-04-06 22:07:49 +00:00