..
batching
Allow holes in the MeshInputUniform
buffer. ( #16695 )
2024-12-09 02:11:27 +00:00
camera
Use multidraw for opaque meshes when GPU culling is in use. ( #16427 )
2024-12-06 17:22:03 +00:00
diagnostic
Ensure Bevy's rendering byte usage is little-endian ( #15750 )
2024-10-08 22:43:35 +00:00
mesh
Use multidraw for opaque meshes when GPU culling is in use. ( #16427 )
2024-12-06 17:22:03 +00:00
primitives
Add .contains_aabb for Frustum ( #16022 )
2024-12-01 21:30:01 +00:00
render_graph
Deny derive_more
error
feature and replace it with thiserror
( #16684 )
2024-12-06 17:03:55 +00:00
render_phase
Use multidraw for opaque meshes when GPU culling is in use. ( #16427 )
2024-12-06 17:22:03 +00:00
render_resource
Deny derive_more
error
feature and replace it with thiserror
( #16684 )
2024-12-06 17:03:55 +00:00
renderer
Deny derive_more
error
feature and replace it with thiserror
( #16684 )
2024-12-06 17:03:55 +00:00
texture
Add a bindless mode to AsBindGroup
. ( #16368 )
2024-12-03 18:00:34 +00:00
view
Retain RenderMeshInstance
and MeshInputUniform
data from frame to frame. ( #16385 )
2024-12-05 21:16:04 +00:00
alpha.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00
color_operations.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
extract_component.rs
Remove ExtractComponent::Out
( #15926 )
2024-10-15 23:42:35 +00:00
extract_instances.rs
Type safe retained render world ( #15756 )
2024-10-10 18:47:04 +00:00
extract_param.rs
Implement WorldQuery
for MainWorld
and RenderWorld
components ( #15745 )
2024-10-13 20:58:46 +00:00
extract_resource.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
globals.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
gpu_readback.rs
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
lib.rs
cleanup bevy_render/lib.rs ( #16481 )
2024-11-22 22:32:04 +00:00
maths.wgsl
add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 )
2024-05-28 12:09:26 +00:00
pipelined_rendering.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
render_asset.rs
Deny derive_more
error
feature and replace it with thiserror
( #16684 )
2024-12-06 17:03:55 +00:00
settings.rs
cleanup bevy_render/lib.rs ( #16481 )
2024-11-22 22:32:04 +00:00
spatial_bundle.rs
Deprecate SpatialBundle ( #15830 )
2024-10-13 17:28:22 +00:00
storage.rs
Add a bindless mode to AsBindGroup
. ( #16368 )
2024-12-03 18:00:34 +00:00
sync_component.rs
Synchronize removed components with the render world ( #15582 )
2024-10-08 22:23:17 +00:00
sync_world.rs
Rename trigger.entity()
to trigger.target()
( #16716 )
2024-12-08 21:55:09 +00:00