bevy/crates
Sarthak Singh f607be8777
Handle Ctrl+C in the terminal properly (#14001)
# Objective

Fixes #13995.

## Solution

Override the default `Ctrl+C` handler with one that sends `AppExit`
event to every app with `TerminalCtrlCHandlerPlugin`.

## Testing

Tested by running the `3d_scene` example and hitting `Ctrl+C` in the
terminal.

---

## Changelog

Handles `Ctrl+C` in the terminal gracefully.

## Migration Guide

If you are overriding the `Ctrl+C` handler then you should call
`TerminalCtrlCHandlerPlugin::gracefully_exit` from your handler. It will
tell the app to exit.
2024-07-01 14:08:42 +00:00
..
bevy_a11y Update accesskit and accesskit_winit (#13841) 2024-06-17 15:08:53 +00:00
bevy_animation Remove unnecessary compute for rotation interpolation (#14019) 2024-06-25 21:14:37 +00:00
bevy_app Handle Ctrl+C in the terminal properly (#14001) 2024-07-01 14:08:42 +00:00
bevy_asset Allow phase items not associated with meshes to be binned. (#14029) 2024-06-27 16:13:03 +00:00
bevy_audio Fix a few "repeated word" typos (#13955) 2024-06-20 21:35:20 +00:00
bevy_color Allow bevy_color use without bevy_reflect support (#13870) 2024-06-16 15:47:30 +00:00
bevy_core Don't show .to_bits in Display impl for Entity (#14011) 2024-06-25 17:08:24 +00:00
bevy_core_pipeline Fix compile failure in WASM without wgpu backend (#14081) 2024-06-30 22:58:43 +00:00
bevy_derive Deprecate dynamic plugins (#13080) 2024-05-20 20:01:28 +00:00
bevy_dev_tools Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
bevy_diagnostic Poll system information in separate tasks (#13693) 2024-06-10 19:06:22 +00:00
bevy_dylib Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_dynamic_plugin Deprecate dynamic plugins (#13080) 2024-05-20 20:01:28 +00:00
bevy_ecs Fix error in AnyOf (#14027) 2024-06-27 20:20:50 +00:00
bevy_encase_derive Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_gilrs Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_gizmos Use u32 for all resolution/subdivision fields in bevy_gizmos (#13927) 2024-06-19 17:28:10 +00:00
bevy_gltf Make gLTF node children Handle instead of objects (#13707) 2024-07-01 14:05:16 +00:00
bevy_hierarchy Fix EntityCommands::despawn docs (#13774) 2024-06-09 17:59:19 +00:00
bevy_input Fix a few "repeated word" typos (#13955) 2024-06-20 21:35:20 +00:00
bevy_internal Handle Ctrl+C in the terminal properly (#14001) 2024-07-01 14:08:42 +00:00
bevy_log Document use of NO_COLOR in LogPlugin (#13984) 2024-06-24 21:04:55 +00:00
bevy_macro_utils Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_math Fix a few "repeated word" typos (#13955) 2024-06-20 21:35:20 +00:00
bevy_mikktspace Fixed a link to Blender's mikktspace docs (#13924) 2024-06-19 12:37:10 +00:00
bevy_pbr don't put previous skin/morph in the morphed_skinned_mesh_layout (#14065) 2024-06-29 01:03:51 +00:00
bevy_picking Upstream CorePlugin from bevy_mod_picking (#13677) 2024-06-15 11:59:57 +00:00
bevy_ptr add Debug for ptr types (#13498) 2024-05-24 21:25:11 +00:00
bevy_reflect bevy_reflect: Function reflection (#13152) 2024-07-01 13:49:08 +00:00
bevy_render Support operations for render layers and fix equality comparisons (#13310) 2024-07-01 13:55:25 +00:00
bevy_scene Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
bevy_sprite Made Material2dBindGroupId instantiable (#14053) 2024-06-29 00:41:15 +00:00
bevy_state Move StateTransitionSteps registration to states plugin (#13939) 2024-06-20 00:57:40 +00:00
bevy_tasks fix: upgrade to winit v0.30 (#13366) 2024-06-03 13:06:48 +00:00
bevy_text Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
bevy_time Make time_system public (#13879) 2024-06-16 18:07:41 +00:00
bevy_transform impl BuildChildrenTransformExt for EntityWorldMut (#14022) 2024-06-26 14:59:20 +00:00
bevy_ui add PartialEq to Outline (#14055) 2024-06-27 20:03:07 +00:00
bevy_utils Fix parameter name of all_tuples's document (#13896) 2024-06-17 15:17:24 +00:00
bevy_window apply window scale to window size when creating it (#13967) 2024-06-21 18:04:57 +00:00
bevy_winit only run one update per frame drawn (#14023) 2024-06-26 20:23:17 +00:00