.. |
animate_shader.wgsl
|
pbr shader cleanup (#10105)
|
2023-10-13 19:12:40 +00:00 |
array_texture.wgsl
|
array_texture example: use new name of pbr function (#10168)
|
2023-10-18 01:19:28 +00:00 |
cubemap_unlit.wgsl
|
pbr shader cleanup (#10105)
|
2023-10-13 19:12:40 +00:00 |
custom_gltf_2d.wgsl
|
Automatic batching/instancing of draw commands (#9685)
|
2023-09-21 22:12:34 +00:00 |
custom_material.frag
|
improve shader import model (#5703)
|
2023-06-27 00:29:22 +00:00 |
custom_material.vert
|
fix shader_material_glsl example (#9513)
|
2023-08-21 07:58:21 +00:00 |
custom_material.wgsl
|
pbr shader cleanup (#10105)
|
2023-10-13 19:12:40 +00:00 |
custom_material_import.wgsl
|
fix custom shader imports (#10030)
|
2023-10-06 01:34:57 +00:00 |
custom_material_screenspace_texture.wgsl
|
pbr shader cleanup (#10105)
|
2023-10-13 19:12:40 +00:00 |
custom_vertex_attribute.wgsl
|
Use a single line for of large binding lists (#9849)
|
2023-09-19 22:17:44 +00:00 |
extended_material.wgsl
|
allow extensions to StandardMaterial (#7820)
|
2023-10-17 21:28:08 +00:00 |
fallback_image_test.wgsl
|
pbr shader cleanup (#10105)
|
2023-10-13 19:12:40 +00:00 |
game_of_life.wgsl
|
Use a single line for of large binding lists (#9849)
|
2023-09-19 22:17:44 +00:00 |
instancing.wgsl
|
Fix shader_instancing example (#9448)
|
2023-08-15 07:28:45 +00:00 |
line_material.wgsl
|
pbr shader cleanup (#10105)
|
2023-10-13 19:12:40 +00:00 |
post_processing.wgsl
|
Use a single line for of large binding lists (#9849)
|
2023-09-19 22:17:44 +00:00 |
shader_defs.wgsl
|
pbr shader cleanup (#10105)
|
2023-10-13 19:12:40 +00:00 |
show_prepass.wgsl
|
pbr shader cleanup (#10105)
|
2023-10-13 19:12:40 +00:00 |
texture_binding_array.wgsl
|
pbr shader cleanup (#10105)
|
2023-10-13 19:12:40 +00:00 |
tonemapping_test_patterns.wgsl
|
pbr shader cleanup (#10105)
|
2023-10-13 19:12:40 +00:00 |