mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 03:23:20 +00:00
f574c2c547
Render text in 2D scenes
49 lines
1.2 KiB
Rust
49 lines
1.2 KiB
Rust
mod draw;
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mod error;
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mod font;
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mod font_atlas;
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mod font_atlas_set;
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mod font_loader;
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mod glyph_brush;
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mod pipeline;
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mod text;
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mod text2d;
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pub use draw::*;
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pub use error::*;
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pub use font::*;
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pub use font_atlas::*;
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pub use font_atlas_set::*;
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pub use font_loader::*;
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pub use glyph_brush::*;
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pub use pipeline::*;
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pub use text::*;
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pub use text2d::*;
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pub mod prelude {
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pub use crate::{Font, Text, Text2dBundle, TextAlignment, TextError, TextStyle};
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pub use glyph_brush_layout::{HorizontalAlign, VerticalAlign};
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}
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use bevy_app::prelude::*;
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use bevy_asset::AddAsset;
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use bevy_ecs::{Entity, IntoSystem};
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pub type DefaultTextPipeline = TextPipeline<Entity>;
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#[derive(Default)]
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pub struct TextPlugin;
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impl Plugin for TextPlugin {
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fn build(&self, app: &mut AppBuilder) {
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app.add_asset::<Font>()
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.add_asset::<FontAtlasSet>()
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.init_asset_loader::<FontLoader>()
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.add_resource(DefaultTextPipeline::default())
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.add_system_to_stage(bevy_app::stage::POST_UPDATE, text2d_system.system())
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.add_system_to_stage(
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bevy_render::stage::DRAW,
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text2d::draw_text2d_system.system(),
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);
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}
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}
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