Nathan Stocks
f574c2c547
Render text in 2D scenes ( #1122 )
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Render text in 2D scenes
2020-12-27 13:19:03 -06:00
Olivier Pinon
465c3d4f7b
Use glyph_brush_layout and add text alignment support ( #765 )
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Use glyph_brush_layout and add text alignment support
Co-authored-by: Olivier Pinon <op@impero.com>
Co-authored-by: tigregalis <anak.harimau@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-11-12 16:21:48 -08:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Carter Anderson
f963cd41dc
app: rename AppPlugin to Plugin
2020-08-07 20:22:17 -07:00
Carter Anderson
cf9501a50e
ui: feed computed text position into bevy_ui flex
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and remove TextAlign because it is now redundant
2020-07-27 21:04:04 -07:00
Thomas Herzog
b4c185eb0c
cargo fmt
2020-07-26 21:10:18 +02:00
Carter Anderson
6db82714dc
ui: text alignment and more complete button example event handling
2020-07-18 17:03:37 -07:00
Carter Anderson
81df34adcf
finish up import simplification
2020-07-16 19:38:21 -07:00
Carter Anderson
f742ce3ef2
app: simplify app imports
2020-07-16 18:47:51 -07:00
Carter Anderson
e855995145
cargo fmt
2020-06-15 12:47:35 -07:00
Carter Anderson
516cf9ddf0
text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
2020-06-13 18:53:31 -07:00
Carter Anderson
6eea96366d
cargo fmt
2020-06-03 20:08:20 -07:00
Carter Anderson
13d56907ed
sprite: more sprite sheet work (not quite operable yet)
2020-06-03 11:39:10 -07:00
Carter Anderson
4d8a567b36
text: migrate to ab_glyph. this should give rendering consistency across platforms
2020-05-31 15:59:11 -07:00
Carter Anderson
d920100d35
scenes: deserialization and refactor
2020-05-21 17:21:33 -07:00
Carter Anderson
b1f07e3749
cargo fmt
2020-05-16 00:27:30 -07:00
Carter Anderson
5d0d3d28c7
TextPlugin + FontLoader
2020-05-15 19:46:09 -07:00
Carter Anderson
2bcb8a2a41
cargo fmt
2020-05-13 18:05:18 -07:00
Carter Anderson
c18ecf2a55
initial text rendering
2020-05-13 13:22:12 -07:00