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# Objective - Our crevice is still called "crevice", which we can't use for a release - Users would need to use our "crevice" directly to be able to use the derive macro ## Solution - Rename crevice to bevy_crevice, and crevice-derive to bevy-crevice-derive - Re-export it from bevy_render, and use it from bevy_render everywhere - Fix derive macro to work either from bevy_render, from bevy_crevice, or from bevy ## Remaining - It is currently re-exported as `bevy::render::bevy_crevice`, is it the path we want? - After a brief suggestion to Cart, I changed the version to follow Bevy version instead of crevice, do we want that? - Crevice README.md need to be updated - in the `Cargo.toml`, there are a few things to change. How do we want to change them? How do we keep attributions to original Crevice? ``` authors = ["Lucien Greathouse <me@lpghatguy.com>"] documentation = "https://docs.rs/crevice" homepage = "https://github.com/LPGhatguy/crevice" repository = "https://github.com/LPGhatguy/crevice" ``` Co-authored-by: François <8672791+mockersf@users.noreply.github.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
181 lines
5.2 KiB
Markdown
181 lines
5.2 KiB
Markdown
# Bevy Crevice
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This is a fork of [Crevice](https://crates.io/crates/crevice) for
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[Bevy](https://bevyengine.org).
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For use outside of Bevy, you should consider
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using [Crevice](https://crates.io/crates/crevice) directly.
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It was forked to allow better integration in Bevy:
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* Easier derive macro usage, without needing to depend on `Crevice` directly.
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* Use of unmerged features (as of the fork), like
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[Array Support](https://github.com/LPGhatguy/crevice/pull/27/).
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* Renaming of traits and macros to better match Bevy API.
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## Crevice
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Crevice creates GLSL-compatible versions of types through the power of derive
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macros. Generated structures provide an [`as_bytes`][std140::Std140::as_bytes]
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method to allow safely packing data into buffers for uploading.
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Generated structs also implement [`bytemuck::Zeroable`] and
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[`bytemuck::Pod`] for use with other libraries.
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Crevice is similar to [`glsl-layout`][glsl-layout], but supports types from many
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math crates, can generate GLSL source from structs, and explicitly initializes
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padding to remove one source of undefined behavior.
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Crevice has support for many Rust math libraries via feature flags, and most
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other math libraries by use of the mint crate. Crevice currently supports:
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* mint 0.5, enabled by default
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* cgmath 0.18, using the `cgmath` feature
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* nalgebra 0.29, using the `nalgebra` feature
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* glam 0.20, using the `glam` feature
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PRs are welcome to add or update math libraries to Crevice.
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If your math library is not supported, it's possible to define structs using the
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types from mint and convert your math library's types into mint types. This is
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supported by most Rust math libraries.
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Your math library may require you to turn on a feature flag to get mint support.
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For example, cgmath requires the "mint" feature to be enabled to allow
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conversions to and from mint types.
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## Examples
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### Single Value
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Uploading many types can be done by deriving [`AsStd140`][std140::AsStd140] and
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using [`as_std140`][std140::AsStd140::as_std140] and
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[`as_bytes`][std140::Std140::as_bytes] to turn the result into bytes.
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```glsl
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uniform MAIN {
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mat3 orientation;
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vec3 position;
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float scale;
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} main;
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```
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```rust
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use bevy_crevice::std140::{AsStd140, Std140};
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#[derive(AsStd140)]
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struct MainUniform {
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orientation: mint::ColumnMatrix3<f32>,
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position: mint::Vector3<f32>,
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scale: f32,
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}
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let value = MainUniform {
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orientation: [
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[1.0, 0.0, 0.0],
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[0.0, 1.0, 0.0],
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[0.0, 0.0, 1.0],
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].into(),
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position: [1.0, 2.0, 3.0].into(),
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scale: 4.0,
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};
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let value_std140 = value.as_std140();
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upload_data_to_gpu(value_std140.as_bytes());
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```
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### Sequential Types
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More complicated data can be uploaded using the std140
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[`Writer`][std140::Writer] type.
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```glsl
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struct PointLight {
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vec3 position;
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vec3 color;
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float brightness;
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};
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buffer POINT_LIGHTS {
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uint len;
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PointLight[] lights;
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} point_lights;
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```
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```rust
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use bevy_crevice::std140::{self, AsStd140};
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#[derive(AsStd140)]
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struct PointLight {
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position: mint::Vector3<f32>,
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color: mint::Vector3<f32>,
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brightness: f32,
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}
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let lights = vec![
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PointLight {
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position: [0.0, 1.0, 0.0].into(),
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color: [1.0, 0.0, 0.0].into(),
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brightness: 0.6,
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},
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PointLight {
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position: [0.0, 4.0, 3.0].into(),
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color: [1.0, 1.0, 1.0].into(),
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brightness: 1.0,
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},
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];
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let target_buffer = map_gpu_buffer_for_write();
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let mut writer = std140::Writer::new(target_buffer);
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let light_count = lights.len() as u32;
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writer.write(&light_count)?;
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// Crevice will automatically insert the required padding to align the
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// PointLight structure correctly. In this case, there will be 12 bytes of
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// padding between the length field and the light list.
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writer.write(lights.as_slice())?;
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unmap_gpu_buffer();
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```
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## Features
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* `std` (default): Enables [`std::io::Write`]-based structs.
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* `cgmath`: Enables support for types from cgmath.
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* `nalgebra`: Enables support for types from nalgebra.
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* `glam`: Enables support for types from glam.
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## Minimum Supported Rust Version (MSRV)
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Crevice supports Rust 1.52.1 and newer due to use of new `const fn` features.
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[glsl-layout]: https://github.com/rustgd/glsl-layout
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[std140::AsStd140]: https://docs.rs/crevice/latest/crevice/std140/trait.AsStd140.html
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[std140::AsStd140::as_std140]: https://docs.rs/crevice/latest/crevice/std140/trait.AsStd140.html#method.as_std140
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[std140::Std140::as_bytes]: https://docs.rs/crevice/latest/crevice/std140/trait.Std140.html#method.as_bytes
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[std140::Writer]: https://docs.rs/crevice/latest/crevice/std140/struct.Writer.html
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[`std::io::Write`]: https://doc.rust-lang.org/stable/std/io/trait.Write.html
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[`bytemuck::Pod`]: https://docs.rs/bytemuck/latest/bytemuck/trait.Pod.html
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[`bytemuck::Zeroable`]: https://docs.rs/bytemuck/latest/bytemuck/trait.Zeroable.html
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## License
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Licensed under either of
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* Apache License, Version 2.0, ([LICENSE-APACHE](http://www.apache.org/licenses/LICENSE-2.0))
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* MIT license ([LICENSE-MIT](http://opensource.org/licenses/MIT))
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at your option.
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### Contribution
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Unless you explicitly state otherwise, any contribution intentionally submitted
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for inclusion in the work by you, as defined in the Apache-2.0 license, shall
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be dual licensed as above, without any additional terms or conditions.
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