..
bevy_a11y
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_animation
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_app
Use TypeIdMap whenever possible ( #11684 )
2024-02-03 23:47:04 +00:00
bevy_asset
Put asset_events behind a run condition ( #11800 )
2024-02-12 15:19:36 +00:00
bevy_audio
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_core
Missing registrations ( #11736 )
2024-02-06 16:33:17 +00:00
bevy_core_pipeline
mipmap levels can be 0 and they should be interpreted as 1 ( #11767 )
2024-02-11 22:00:07 +00:00
bevy_derive
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_diagnostic
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_dylib
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_dynamic_plugin
bevy_dynamic_plugin: fix unsafe_op_in_unsafe_fn
lint ( #11622 )
2024-02-12 15:06:00 +00:00
bevy_ecs
Add a method for detecting changes within a certain scope ( #11687 )
2024-02-12 15:09:11 +00:00
bevy_ecs_compile_fail_tests
Deprecated Various Component Methods from Query
and QueryState
( #9920 )
2024-02-04 01:01:59 +00:00
bevy_encase_derive
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_gilrs
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_gizmos
Stop extracting mesh entities to the render world. ( #11803 )
2024-02-10 10:46:10 +00:00
bevy_gltf
Move EntityHash
related types into bevy_ecs
( #11498 )
2024-02-12 15:02:24 +00:00
bevy_hierarchy
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_input
Derive Ord for GamepadButtonType. ( #11791 )
2024-02-11 09:03:06 +00:00
bevy_internal
mipmap levels can be 0 and they should be interpreted as 1 ( #11767 )
2024-02-11 22:00:07 +00:00
bevy_log
Update tracing-tracy requirement from 0.10.4 to 0.11.0 and tracy-client requirement from 0.16.4 to 0.17.0 ( #11678 )
2024-02-03 21:44:38 +00:00
bevy_macro_utils
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_macros_compile_fail_tests
Standardize toml format with taplo ( #10594 )
2023-11-21 01:04:14 +00:00
bevy_math
Implement Meshable
for some 3D primitives ( #11688 )
2024-02-06 21:44:13 +00:00
bevy_mikktspace
Replace pointer castings (as
) by their API equivalent ( #11818 )
2024-02-11 23:19:36 +00:00
bevy_pbr
Move EntityHash
related types into bevy_ecs
( #11498 )
2024-02-12 15:02:24 +00:00
bevy_ptr
Replace pointer castings (as
) by their API equivalent ( #11818 )
2024-02-11 23:19:36 +00:00
bevy_reflect
bevy_reflect_derive: Clean up attribute logic ( #11777 )
2024-02-12 15:16:27 +00:00
bevy_reflect_compile_fail_tests
bevy_reflect_derive: Clean up attribute logic ( #11777 )
2024-02-12 15:16:27 +00:00
bevy_render
Move EntityHash
related types into bevy_ecs
( #11498 )
2024-02-12 15:02:24 +00:00
bevy_scene
Move EntityHash
related types into bevy_ecs
( #11498 )
2024-02-12 15:02:24 +00:00
bevy_sprite
Move EntityHash
related types into bevy_ecs
( #11498 )
2024-02-12 15:02:24 +00:00
bevy_tasks
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_text
Use warn_once
where relevant instead of manually implementing a single warn check ( #11693 )
2024-02-05 21:05:43 +00:00
bevy_time
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_transform
Inverse missing_docs
logic ( #11676 )
2024-02-03 21:40:55 +00:00
bevy_ui
Move EntityHash
related types into bevy_ecs
( #11498 )
2024-02-12 15:02:24 +00:00
bevy_utils
Move EntityHash
related types into bevy_ecs
( #11498 )
2024-02-12 15:02:24 +00:00
bevy_window
Add name
to bevy:
🪟 :Window ( #7650 )
2024-02-05 13:35:35 +00:00
bevy_winit
Move EntityHash
related types into bevy_ecs
( #11498 )
2024-02-12 15:02:24 +00:00