..
bevy_animation
Update codebase to use IntoIterator
where possible. ( #5269 )
2022-07-11 15:28:50 +00:00
bevy_app
Simplify design for *Label
s ( #4957 )
2022-07-14 18:23:01 +00:00
bevy_asset
Update Notify Dependency ( #5396 )
2022-07-20 15:18:26 +00:00
bevy_audio
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_core
Export and register Mat2
. ( #5324 )
2022-07-15 22:37:06 +00:00
bevy_core_pipeline
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_derive
Add attribute to ignore fields of derived labels ( #5366 )
2022-07-19 05:21:19 +00:00
bevy_diagnostic
Cleanups in diagnostics ( #3871 )
2022-06-20 17:02:25 +00:00
bevy_dylib
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_ecs
Allows conversion of mutable queries to immutable queries ( #5376 )
2022-07-20 01:09:45 +00:00
bevy_ecs_compile_fail_tests
Allows conversion of mutable queries to immutable queries ( #5376 )
2022-07-20 01:09:45 +00:00
bevy_encase_derive
Updated glam
to 0.21
. ( #5142 )
2022-07-03 19:55:33 +00:00
bevy_gilrs
Improve Gamepad DPad Button Detection ( #5220 )
2022-07-11 14:11:25 +00:00
bevy_gltf
add a SpatialBundle with visibility and transform components ( #5344 )
2022-07-18 23:27:30 +00:00
bevy_hierarchy
Update codebase to use IntoIterator
where possible. ( #5269 )
2022-07-11 15:28:50 +00:00
bevy_input
Implement Debug
for Gamepads
( #5291 )
2022-07-13 15:10:41 +00:00
bevy_internal
enable optional dependencies to stay optional ( #5023 )
2022-06-20 10:32:43 +00:00
bevy_log
Remove the dependency cycles ( #5171 )
2022-07-04 13:04:18 +00:00
bevy_macro_utils
Derive AsBindGroup Improvements: Better errors, more options, update examples ( #5364 )
2022-07-19 22:05:43 +00:00
bevy_math
Export and register Mat2
. ( #5324 )
2022-07-15 22:37:06 +00:00
bevy_mikktspace
Minimally fix the known unsoundness in bevy_mikktspace ( #5299 )
2022-07-16 08:37:18 +00:00
bevy_pbr
Don't panic when StandardMaterial normal_map hasn't loaded yet ( #5307 )
2022-07-16 21:50:19 +00:00
bevy_ptr
Fix OwningPtr
docs ( #5391 )
2022-07-20 13:16:28 +00:00
bevy_reflect
bevy_reflect: ReflectFromPtr
to create &dyn Reflect
from a *const ()
( #4475 )
2022-07-19 23:00:34 +00:00
bevy_render
Improve ergonomics and reduce boilerplate around creating text elements. ( #5343 )
2022-07-20 14:14:29 +00:00
bevy_scene
Add VisibilityBundle and use it to fix gltfs, scenes, and examples ( #5335 )
2022-07-16 02:47:23 +00:00
bevy_sprite
Use Affine3A for GlobalTransform to allow any affine transformation ( #4379 )
2022-07-16 00:51:12 +00:00
bevy_tasks
Very minor doc formatting changes ( #5287 )
2022-07-12 13:06:16 +00:00
bevy_text
Improve ergonomics and reduce boilerplate around creating text elements. ( #5343 )
2022-07-20 14:14:29 +00:00
bevy_time
Update time by sending frame instant through a channel ( #4744 )
2022-07-11 23:19:00 +00:00
bevy_transform
add a SpatialBundle with visibility and transform components ( #5344 )
2022-07-18 23:27:30 +00:00
bevy_ui
Improve ergonomics and reduce boilerplate around creating text elements. ( #5343 )
2022-07-20 14:14:29 +00:00
bevy_utils
Simplify design for *Label
s ( #4957 )
2022-07-14 18:23:01 +00:00
bevy_window
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_winit
Change window position types from tuple to vec ( #5276 )
2022-07-11 14:36:23 +00:00