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camera
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Fix viewport change detection (#8323)
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2023-04-10 20:41:32 +00:00 |
color
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Color::Lcha constructors (#8041)
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2023-03-11 18:50:16 +00:00 |
mesh
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Fix get_vertex_buffer_data doc (#8400)
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2023-04-17 16:12:12 +00:00 |
primitives
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Minor mistake in Frustum::intersects_obb (#8305)
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2023-04-05 19:37:59 +00:00 |
render_graph
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Use RenderGraphApp in more places (#8298)
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2023-04-05 20:57:56 +00:00 |
render_phase
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Non-breaking change* from UK spellings to US (#8291)
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2023-04-08 16:22:46 +00:00 |
render_resource
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added multi-line string formatting (#8350)
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2023-04-13 18:00:17 +00:00 |
renderer
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Make render graph slots optional for most cases (#8109)
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2023-03-21 20:11:13 +00:00 |
texture
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Added WebP image format support (#8220)
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2023-03-28 19:53:55 +00:00 |
view
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Temporal Antialiasing (TAA) (#7291)
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2023-03-27 22:22:40 +00:00 |
extract_component.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
extract_param.rs
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Use UnsafeWorldCell to increase code quality for SystemParam (#8174)
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2023-04-01 15:45:07 +00:00 |
extract_resource.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
globals.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
globals.wgsl
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Refactor Globals and View structs into separate shaders (#7512)
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2023-02-11 17:55:18 +00:00 |
lib.rs
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Suppress the clippy::type_complexity lint (#8313)
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2023-04-06 21:27:36 +00:00 |
pipelined_rendering.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
render_asset.rs
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Schedule-First: the new and improved add_systems (#8079)
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2023-03-18 01:45:34 +00:00 |
settings.rs
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add OpenGL and DX11 backends (#7481)
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2023-02-04 23:20:20 +00:00 |
spatial_bundle.rs
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enum Visibility component (#6320)
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2022-12-25 00:39:29 +00:00 |