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Fix get_vertex_buffer_data doc (#8400)
# Objective - Fixes #8399 The documentation was out of date and misleading since #3959.
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@ -260,7 +260,7 @@ impl Mesh {
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}
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/// Computes and returns the vertex data of the mesh as bytes.
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/// Therefore the attributes are located in alphabetical order.
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/// Therefore the attributes are located in the order of their [`MeshVertexAttribute::id`].
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/// This is used to transform the vertex data into a GPU friendly format.
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///
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/// # Panics
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