bevy/crates
robtfm ea2ecd4f75 add ambient lighting hook (#5428)
# Objective

add a hook for ambient occlusion to the pbr shader

## Solution

add a hook for ambient occlusion to the pbr shader


Co-authored-by: atlas dostal <rodol@rivalrebels.com>
2023-02-07 00:41:18 +00:00
..
bevy_animation Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_app Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_asset Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_audio IOS, Android... same thing (#7493) 2023-02-06 18:08:49 +00:00
bevy_core Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_core_pipeline Migrate engine to Schedule v3 (#7267) 2023-02-06 02:04:50 +00:00
bevy_derive update winit to 0.28 (#7480) 2023-02-03 16:41:39 +00:00
bevy_diagnostic Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Add a SystemParam primitive for deferred mutations; allow #[derive]ing more types of SystemParam (#6817) 2023-02-06 21:57:57 +00:00
bevy_ecs_compile_fail_tests Fix clippy lints and failed test with Rust 1.66 (#6945) 2022-12-15 18:05:15 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_gltf enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00
bevy_hierarchy Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_input Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_internal IOS, Android... same thing (#7493) 2023-02-06 18:08:49 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_math Improve code/comments for Ray::intersect_plane and its tests (#6823) 2022-12-05 22:49:06 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr add ambient lighting hook (#5428) 2023-02-07 00:41:18 +00:00
bevy_ptr Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_reflect bevy_reflect: Support tuple reflection paths (#7324) 2023-02-06 21:22:45 +00:00
bevy_reflect_compile_fail_tests Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_render use better set inheritance in render systems (#7524) 2023-02-06 21:57:59 +00:00
bevy_scene Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_sprite Migrate engine to Schedule v3 (#7267) 2023-02-06 02:04:50 +00:00
bevy_tasks Migrate engine to Schedule v3 (#7267) 2023-02-06 02:04:50 +00:00
bevy_text Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_time Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_transform Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_ui Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_utils Migrate engine to Schedule v3 (#7267) 2023-02-06 02:04:50 +00:00
bevy_window Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_winit IOS, Android... same thing (#7493) 2023-02-06 18:08:49 +00:00