Co-authored-by: Mike <mike.hsu@gmail.com>
4.1 KiB
B0003
As commands are executed asynchronously, it is possible to issue a command on an entity that will no longer exist at the time of the command execution.
Erroneous code example:
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, despawning)
.add_systems(Update, use_entity.after(despawning))
.run();
}
#[derive(Resource)]
struct MyEntity(Entity);
#[derive(Component)]
struct Hello;
fn setup(mut commands: Commands) {
let entity = commands.spawn_empty().id();
commands.insert_resource(MyEntity(entity));
}
fn despawning(mut commands: Commands, entity: Option<Res<MyEntity>>) {
if let Some(my_entity) = entity {
commands.entity(my_entity.0).despawn();
commands.remove_resource::<MyEntity>();
}
}
fn use_entity(mut commands: Commands, entity: Option<Res<MyEntity>>) {
if let Some(my_entity) = entity {
commands.entity(my_entity.0).insert(Hello);
}
}
This will panic, as system use_entity
is executed after system despawning
. Without the system ordering specified here, the ordering would be random and this code would panic half the time.
The default panic message is telling you the entity id (0v0
) and the command that failed (adding a component Hello
):
thread 'main' panicked at 'error[B0003]: Could not add a component (of type `use_entity_after_despawn::Hello`) to entity 0v0 because it doesn't exist in this World.', /bevy/crates/bevy_ecs/src/system/commands/mod.rs:752:13
But you don't know which system tried to add a component, and which system despawned the entity.
To get the system that created the command that panics, you can enable the trace
feature of Bevy. This will add a panic handler that will print more information:
0: bevy_ecs::schedule::stage::system_commands
with name="use_entity_after_despawn::use_entity"
at crates/bevy_ecs/src/schedule/stage.rs:880
1: bevy_ecs::schedule::stage
with name=Update
at crates/bevy_ecs/src/schedule/mod.rs:337
2: bevy_app::app::frame
at crates/bevy_app/src/app.rs:113
3: bevy_app::app::bevy_app
at crates/bevy_app/src/app.rs:126
thread 'main' panicked at 'error[B0003]: Could not add a component (of type `use_entity_after_despawn::Hello`) to entity 0v0 because it doesn't exist in this World.', /bevy/crates/bevy_ecs/src/system/commands/mod.rs:752:13
From the first two lines, you now know that it panics while executing a command from the system use_entity
.
To get the system that created the despawn command, you can enable DEBUG logs for crate bevy_ecs
, for example by setting the environment variable RUST_LOG=bevy_ecs=debug
. This will log:
DEBUG stage{name=Update}:system_commands{name="use_entity_after_despawn::despawning"}: bevy_ecs::world: Despawning entity 0v0
thread 'main' panicked at 'error[B0003]: Could not add a component (of type `use_entity_after_despawn::Hello`) to entity 0v0 because it doesn't exist in this World.', /bevy/crates/bevy_ecs/src/system/commands/mod.rs:752:13
From the first line, you know the entity 0v0
was despawned when executing a command from system despawning
. In a real case, you could have many log lines, you will need to search for the exact entity from the panic message.
Combining those two, you should get enough information to understand why this panic is happening and how to fix it:
DEBUG stage{name=Update}:system_commands{name="use_entity_after_despawn::despawning"}: bevy_ecs::world: Despawning entity 0v0
0: bevy_ecs::schedule::stage::system_commands
with name="use_entity_after_despawn::use_entity"
at crates/bevy_ecs/src/schedule/stage.rs:880
1: bevy_ecs::schedule::stage
with name=Update
at crates/bevy_ecs/src/schedule/mod.rs:337
thread 'main' panicked at 'error[B0003]: Could not add a component (of type `use_entity_after_despawn::Hello`) to entity 0v0 because it doesn't exist in this World.', /bevy/crates/bevy_ecs/src/system/commands/mod.rs:752:13