bevy/examples/3d
François e8412df021 add shadows in examples (#3201)
# Objective

- As mentioned in #3126, shadows need to be readded in examples

## Solution

- Add shadows in examples
2021-11-27 10:12:47 +00:00
..
3d_scene.rs Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
3d_scene_pipelined.rs add shadows in examples (#3201) 2021-11-27 10:12:47 +00:00
cornell_box_pipelined.rs remove .system from pipelined code (#2538) 2021-07-26 23:44:23 +00:00
load_gltf.rs Implement and require #[derive(Component)] on all component structs (#2254) 2021-10-03 19:23:44 +00:00
load_gltf_pipelined.rs add shadows in examples (#3201) 2021-11-27 10:12:47 +00:00
many_cubes_pipelined.rs Modular Rendering (#2831) 2021-09-23 06:16:11 +00:00
msaa.rs Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
msaa_pipelined.rs MSAA example (#3049) 2021-11-03 22:20:23 +00:00
orthographic.rs Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
orthographic_pipelined.rs Use the infinite reverse right-handed perspective projection (#2543) 2021-08-27 20:15:09 +00:00
parenting.rs Implement and require #[derive(Component)] on all component structs (#2254) 2021-10-03 19:23:44 +00:00
pbr.rs Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
pbr_pipelined.rs increase light intensity in pbr_pipelined example (#3182) 2021-11-27 10:12:45 +00:00
render_to_texture.rs Merge New Renderer 2021-11-22 23:57:42 -08:00
shadow_biases_pipelined.rs add shadows in examples (#3201) 2021-11-27 10:12:47 +00:00
shadow_caster_receiver_pipelined.rs add shadows in examples (#3201) 2021-11-27 10:12:47 +00:00
spawner.rs Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
texture.rs Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
texture_pipelined.rs remove .system from pipelined code (#2538) 2021-07-26 23:44:23 +00:00
update_gltf_scene.rs Implement and require #[derive(Component)] on all component structs (#2254) 2021-10-03 19:23:44 +00:00
wireframe.rs Upgrade to wgpu 0.11 (#2933) 2021-10-08 19:55:24 +00:00
z_sort_debug.rs Implement and require #[derive(Component)] on all component structs (#2254) 2021-10-03 19:23:44 +00:00