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add shadows in examples (#3201)
# Objective - As mentioned in #3126, shadows need to be readded in examples ## Solution - Add shadows in examples
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4 changed files with 9 additions and 0 deletions
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@ -117,6 +117,7 @@ fn setup(
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point_light: PointLight {
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intensity: 1600.0, // lumens - roughly a 100W non-halogen incandescent bulb
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color: Color::RED,
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shadows_enabled: true,
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..Default::default()
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},
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..Default::default()
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@ -144,6 +145,7 @@ fn setup(
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point_light: PointLight {
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intensity: 1600.0, // lumens - roughly a 100W non-halogen incandescent bulb
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color: Color::GREEN,
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shadows_enabled: true,
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..Default::default()
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},
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..Default::default()
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@ -171,6 +173,7 @@ fn setup(
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point_light: PointLight {
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intensity: 1600.0, // lumens - roughly a 100W non-halogen incandescent bulb
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color: Color::BLUE,
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shadows_enabled: true,
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..Default::default()
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},
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..Default::default()
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@ -204,6 +207,7 @@ fn setup(
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far: 10.0 * HALF_SIZE,
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..Default::default()
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},
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shadows_enabled: true,
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..Default::default()
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},
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transform: Transform {
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@ -41,6 +41,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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far: 10.0 * HALF_SIZE,
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..Default::default()
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},
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shadows_enabled: true,
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..Default::default()
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},
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..Default::default()
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@ -69,6 +69,7 @@ fn setup(
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color: Color::WHITE,
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shadow_depth_bias: 0.0,
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shadow_normal_bias: 0.0,
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shadows_enabled: true,
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..Default::default()
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},
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..Default::default()
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@ -90,6 +91,7 @@ fn setup(
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},
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shadow_depth_bias: 0.0,
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shadow_normal_bias: 0.0,
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shadows_enabled: true,
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..Default::default()
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},
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transform: Transform::from_matrix(light_transform),
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@ -93,6 +93,7 @@ fn setup(
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intensity: 0.0,
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range: spawn_plane_depth,
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color: Color::WHITE,
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shadows_enabled: true,
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..Default::default()
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},
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..Default::default()
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@ -112,6 +113,7 @@ fn setup(
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far: 50.0,
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..Default::default()
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},
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shadows_enabled: true,
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..Default::default()
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},
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transform: Transform::from_matrix(light_transform),
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