bevy/crates/bevy_core_pipeline/src
Trashtalk217 d1bd46d45e
Deprecate get_or_spawn (#15652)
# Objective

After merging retained rendering world #15320, we now have a good way of
creating a link between worlds (*HIYAA intensifies*). This means that
`get_or_spawn` is no longer necessary for that function. Entity should
be opaque as the warning above `get_or_spawn` says. This is also part of
#15459.

I'm deprecating `get_or_spawn_batch` in a different PR in order to keep
the PR small in size.

## Solution

Deprecate `get_or_spawn` and replace it with `get_entity` in most
contexts. If it's possible to query `&RenderEntity`, then the entity is
synced and `render_entity.id()` is initialized in the render world.

## Migration Guide

If you are given an `Entity` and you want to do something with it, use
`Commands.entity(...)` or `World.entity(...)`. If instead you want to
spawn something use `Commands.spawn(...)` or `World.spawn(...)`. If you
are not sure if an entity exists, you can always use `get_entity` and
match on the `Option<...>` that is returned.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-10-07 16:08:22 +00:00
..
auto_exposure The Cooler 'Retain Rendering World' (#15320) 2024-09-30 18:51:43 +00:00
blit Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bloom Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
contrast_adaptive_sharpening Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
core_2d Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
core_3d Deprecate get_or_spawn (#15652) 2024-10-07 16:08:22 +00:00
deferred Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
dof Deprecate get_or_spawn (#15652) 2024-10-07 16:08:22 +00:00
fullscreen_vertex_shader Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
fxaa Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
motion_blur Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
post_process Start a built-in postprocessing stack, and implement chromatic aberration in it. (#13695) 2024-07-15 13:59:02 +00:00
prepass Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
skybox Allow to expect (adopted) (#15301) 2024-09-20 19:16:42 +00:00
smaa Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
taa Deprecate get_or_spawn (#15652) 2024-10-07 16:08:22 +00:00
tonemapping Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
upscaling Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
lib.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
msaa_writeback.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00