..
bevy_a11y
Remove accesskit
re-export from bevy_a11y
( #16257 )
2024-11-08 21:01:16 +00:00
bevy_animation
Add Immutable Component
Support ( #16372 )
2024-12-05 14:27:48 +00:00
bevy_app
Move all_tuples
to a new crate ( #16161 )
2024-12-03 17:41:09 +00:00
bevy_asset
Support creating asset directories ( #16220 )
2024-11-04 22:06:00 +00:00
bevy_audio
Update rodio requirement from 0.19 to 0.20 ( #16359 )
2024-12-03 17:55:42 +00:00
bevy_color
Add no_std
support to bevy_color
( #16633 )
2024-12-05 21:21:45 +00:00
bevy_core
Support on_thread_spawn
and on_thread_destroy
for TaskPoolPlugin
( #13045 )
2024-11-11 20:00:01 +00:00
bevy_core_pipeline
Add Immutable Component
Support ( #16372 )
2024-12-05 14:27:48 +00:00
bevy_derive
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00
bevy_dev_tools
Retained Gizmo
s ( #15473 )
2024-12-04 21:21:06 +00:00
bevy_diagnostic
Revert "Update sysinfo
version to 0.32.1 ( #16517 )" ( #16523 )
2024-11-26 22:44:23 +00:00
bevy_dylib
Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org ( #12965 )
2024-07-29 23:10:16 +00:00
bevy_ecs
Window picking ( #16103 )
2024-12-05 21:14:39 +00:00
bevy_encase_derive
Update `glam
to 0.29,
encase
` to 0.10. ( #15249 )
2024-09-23 19:44:02 +00:00
bevy_gilrs
Use Name
component for gamepad ( #16233 )
2024-11-05 00:30:48 +00:00
bevy_gizmos
Retained Gizmo
s ( #15473 )
2024-12-04 21:21:06 +00:00
bevy_gltf
Make bevy_gltf
compile without bevy_animation
feature ( #16551 )
2024-11-30 00:04:30 +00:00
bevy_hierarchy
Window picking ( #16103 )
2024-12-05 21:14:39 +00:00
bevy_image
switch bevy_image to use wgpu-types wherever possible instead of wgpu ( #16620 )
2024-12-03 11:46:10 +00:00
bevy_input
Move required components doc to type doc ( #16575 )
2024-12-03 19:45:20 +00:00
bevy_input_focus
Add "bevy_input_focus" crate. ( #15611 )
2024-12-05 18:08:31 +00:00
bevy_internal
Fix the picking backend features not actually disabling the features ( #16470 )
2024-11-22 18:14:16 +00:00
bevy_log
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_macro_utils
Modify derive_label
to support no_std
environments ( #15465 )
2024-09-27 20:23:26 +00:00
bevy_math
Use IntoIterator
instead of Into<Vec<..>>
in cubic splines interfaces ( #16402 )
2024-12-03 19:35:14 +00:00
bevy_mesh
switch bevy_mesh to use wgpu-types instead of wgpu ( #16619 )
2024-12-03 19:49:49 +00:00
bevy_mikktspace
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_pbr
Fix the texture_binding_array
, specialized_mesh_pipeline
, and custom_shader_instancing
examples after the bindless change. ( #16641 )
2024-12-05 21:22:14 +00:00
bevy_picking
picking: disable raycast backface culling for Mesh2d ( #16657 )
2024-12-05 21:22:29 +00:00
bevy_ptr
Fix MSRVs for standalone crates ( #16333 )
2024-11-17 09:38:13 +00:00
bevy_reflect
Add no_std
support to bevy_reflect
( #16256 )
2024-12-05 21:15:21 +00:00
bevy_remote
BrpQueryRow has field deserialization fix ( #16613 )
2024-12-04 18:26:33 +00:00
bevy_render
Fix the texture_binding_array
, specialized_mesh_pipeline
, and custom_shader_instancing
examples after the bindless change. ( #16641 )
2024-12-05 21:22:14 +00:00
bevy_scene
Move required components doc to type doc ( #16575 )
2024-12-03 19:45:20 +00:00
bevy_sprite
Move required components doc to type doc ( #16575 )
2024-12-03 19:45:20 +00:00
bevy_state
Make StateTransitionSteps
public ( #16612 )
2024-12-03 19:48:00 +00:00
bevy_tasks
Support on_thread_spawn
and on_thread_destroy
for TaskPoolPlugin
( #13045 )
2024-11-11 20:00:01 +00:00
bevy_text
Add Immutable Component
Support ( #16372 )
2024-12-05 14:27:48 +00:00
bevy_time
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_transform
Turn apply_deferred
into a ZST System ( #16642 )
2024-12-05 18:14:05 +00:00
bevy_ui
Turn apply_deferred
into a ZST System ( #16642 )
2024-12-05 18:14:05 +00:00
bevy_utils
Move all_tuples
to a new crate ( #16161 )
2024-12-03 17:41:09 +00:00
bevy_window
Support prefers_home_indicator_hidden ( #16005 )
2024-10-31 16:09:30 +00:00
bevy_winit
bevy_winit(emit raw winit events) ( #15884 )
2024-12-03 17:20:43 +00:00