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Gino Valente e512cb602c
bevy_reflect: TypeInfo casting methods (#13320)
# Objective

There are times when we might know the type of a `TypeInfo` ahead of
time. Or we may have already checked it one way or another.

In such cases, it's a bit cumbersome to have to pattern match every time
we want to access the nested info:

```rust
if let TypeInfo::List(info) = <Vec<i32>>::type_info() {
  // ...
} else {
  panic!("expected list info");
}
```

Ideally, there would be a way to simply perform the cast down to
`ListInfo` since we already know it will succeed.

Or even if we don't, perhaps we just want a cleaner way of exiting a
function early (i.e. with the `?` operator).

## Solution

Taking a bit from
[`mirror-mirror`](https://docs.rs/mirror-mirror/latest/mirror_mirror/struct.TypeDescriptor.html#implementations),
`TypeInfo` now has methods for attempting a cast into the variant's info
type.

```rust
let info = <Vec<i32>>::type_info().as_list().unwrap();
// ...
```

These new conversion methods return a `Result` where the error type is a
new `TypeInfoError` enum.

A `Result` was chosen as the return type over `Option` because if we do
choose to `unwrap` it, the error message will give us some indication of
what went wrong. In other words, it can truly replace those instances
where we were panicking in the `else` case.

### Open Questions

1. Should the error types instead be a struct? I chose an enum for
future-proofing, but right now it only has one error state.
Alternatively, we could make it a reflect-wide casting error so it could
be used for similar methods on `ReflectRef` and friends.
2. I was going to do it in a separate PR but should I just go ahead and
add similar methods to `ReflectRef`, `ReflectMut`, and `ReflectOwned`? 🤔
3. Should we name these `try_as_***` instead of `as_***` since they
return a `Result`?

## Testing

You can test locally by running:

```
cargo test --package bevy_reflect
```

---

## Changelog

### Added

- `TypeInfoError` enum
- `TypeInfo::kind` method
- `TypeInfo::as_struct` method
- `TypeInfo::as_tuple_struct` method
- `TypeInfo::as_tuple` method
- `TypeInfo::as_list` method
- `TypeInfo::as_array` method
- `TypeInfo::as_map` method
- `TypeInfo::as_enum` method
- `TypeInfo::as_value` method
- `VariantInfoError` enum
- `VariantInfo::variant_type` method
- `VariantInfo::as_unit_variant` method
- `VariantInfo::as_tuple_variant` method
- `VariantInfo::as_struct_variant` method
2024-07-14 20:10:31 +00:00
.cargo Use rust-lld on windows rustdoc in config_fast_builds.toml (#13553) 2024-07-08 00:34:21 +00:00
.github Fixed #14248 and other URL issues (#14276) 2024-07-11 12:01:49 +00:00
assets Update ui_material example to be a slider instead (#14031) 2024-06-27 21:23:04 +00:00
benches Fair Change Detection Benchmarking (#11173) 2024-06-26 12:46:41 +00:00
crates bevy_reflect: TypeInfo casting methods (#13320) 2024-07-14 20:10:31 +00:00
docs bevy_reflect: Feature-gate function reflection (#14174) 2024-07-14 15:55:31 +00:00
docs-template Deduplicate Wasm optimization instructions (#14173) 2024-07-06 15:38:29 +00:00
errors Print warning when using llvmpipe (#13780) 2024-06-26 12:44:48 +00:00
examples update gltf example to use type-safe GltfAssetLabel::Scene (#14218) 2024-07-14 15:42:32 +00:00
src Give alt text to Bevy logo (#13205) 2024-05-03 19:50:17 +00:00
tests Created an EventMutator for when you want to mutate an event before reading (#13818) 2024-07-08 14:53:06 +00:00
tools Fix intra-doc links and make CI test them (#14076) 2024-07-11 13:08:31 +00:00
.gitattributes Enforce linux-style line endings for .rs and .toml (#3197) 2021-11-26 21:05:35 +00:00
.gitignore Use folder for example showcase reports and add show logs flag (#13198) 2024-05-03 13:03:06 +00:00
Cargo.toml bevy_reflect: Feature-gate function reflection (#14174) 2024-07-14 15:55:31 +00:00
CHANGELOG.md 0.13 changelog (#11918) 2024-02-17 07:22:02 +00:00
clippy.toml Fix beta lints (#12980) 2024-04-16 02:46:46 +00:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2020-08-19 20:25:58 +01:00
CONTRIBUTING.md Fix a couple typos in contributing docs (#13956) 2024-06-20 21:52:51 +00:00
CREDITS.md Programmed soundtrack example (#12774) 2024-03-29 20:32:30 +00:00
deny.toml Fix duplicate dependencies on raw-window-handle (#12309) 2024-03-05 08:24:37 +00:00
LICENSE-APACHE Let the project page support GitHub's new ability to display open source licenses (#4966) 2022-06-08 17:55:57 +00:00
LICENSE-MIT Let the project page support GitHub's new ability to display open source licenses (#4966) 2022-06-08 17:55:57 +00:00
README.md Update funding link (#12425) 2024-03-11 21:46:04 +00:00
rustfmt.toml Cargo fmt with unstable features (#1903) 2021-04-21 23:19:34 +00:00
typos.toml Implement subpixel morphological antialiasing, or SMAA. (#13423) 2024-06-04 17:07:34 +00:00

Bevy

License Crates.io Downloads Docs CI Discord

What is Bevy?

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

WARNING

Bevy is still in the early stages of development. Important features are missing. Documentation is sparse. A new version of Bevy containing breaking changes to the API is released approximately once every 3 months. We provide migration guides, but we can't guarantee migrations will always be easy. Use only if you are willing to work in this environment.

MSRV: Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is generally close to "the latest stable release" of Rust.

Design Goals

  • Capable: Offer a complete 2D and 3D feature set
  • Simple: Easy for newbies to pick up, but infinitely flexible for power users
  • Data Focused: Data-oriented architecture using the Entity Component System paradigm
  • Modular: Use only what you need. Replace what you don't like
  • Fast: App logic should run quickly, and when possible, in parallel
  • Productive: Changes should compile quickly ... waiting isn't fun

About

  • Features: A quick overview of Bevy's features.
  • News: A development blog that covers our progress, plans and shiny new features.

Docs

Community

Before contributing or participating in discussions with the community, you should familiarize yourself with our Code of Conduct.

  • Discord: Bevy's official discord server.
  • Reddit: Bevy's official subreddit.
  • GitHub Discussions: The best place for questions about Bevy, answered right here!
  • Bevy Assets: A collection of awesome Bevy projects, tools, plugins and learning materials.

Contributing

If you'd like to help build Bevy, check out the Contributor's Guide. For simple problems, feel free to open an issue or PR and tackle it yourself!

For more complex architecture decisions and experimental mad science, please open an RFC (Request For Comments) so we can brainstorm together effectively!

Getting Started

We recommend checking out the Quick Start Guide for a brief introduction.

Follow the Setup guide to ensure your development environment is set up correctly. Once set up, you can quickly try out the examples by cloning this repo and running the following commands:

# Switch to the correct version (latest release, default is main development branch)
git checkout latest
# Runs the "breakout" example
cargo run --example breakout

To draw a window with standard functionality enabled, use:

use bevy::prelude::*;

fn main(){
  App::new()
    .add_plugins(DefaultPlugins)
    .run();
}

Fast Compiles

Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by following the instructions here.

Bevy Cargo Features

This list outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.

Thanks

Bevy is the result of the hard work of many people. A huge thanks to all Bevy contributors, the many open source projects that have come before us, the Rust gamedev ecosystem, and the many libraries we build on.

A huge thanks to Bevy's generous sponsors. Bevy will always be free and open source, but it isn't free to make. Please consider sponsoring our work if you like what we're building.

This project is tested with BrowserStack.

License

Bevy is free, open source and permissively licensed! Except where noted (below and/or in individual files), all code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.

Some of the engine's code carries additional copyright notices and license terms due to their external origins. These are generally BSD-like, but exact details vary by crate: If the README of a crate contains a 'License' header (or similar), the additional copyright notices and license terms applicable to that crate will be listed. The above licensing requirement still applies to contributions to those crates, and sections of those crates will carry those license terms. The license field of each crate will also reflect this. For example, bevy_mikktspace has code under the Zlib license (as well as a copyright notice when choosing the MIT license).

The assets included in this repository (for our examples) typically fall under different open licenses. These will not be included in your game (unless copied in by you), and they are not distributed in the published bevy crates. See CREDITS.md for the details of the licenses of those files.

Your contributions

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.