bevy/assets/shaders/fallback_image_test.wgsl
Rob Parrett 98ff2154bf
Fix fallback_image example (#8968)
# Objective

Fixes #8967 

## Solution

I think this example was just missed in #5703. I made the same sort of
changes to `fallback_image` that were made in other examples in that PR.
2023-06-27 18:08:02 +00:00

36 lines
947 B
WebGPU Shading Language

#import bevy_pbr::mesh_view_bindings
#import bevy_pbr::mesh_bindings
#import bevy_pbr::mesh_vertex_output MeshVertexOutput
@group(1) @binding(0)
var test_texture_1d: texture_1d<f32>;
@group(1) @binding(1)
var test_texture_1d_sampler: sampler;
@group(1) @binding(2)
var test_texture_2d: texture_2d<f32>;
@group(1) @binding(3)
var test_texture_2d_sampler: sampler;
@group(1) @binding(4)
var test_texture_2d_array: texture_2d_array<f32>;
@group(1) @binding(5)
var test_texture_2d_array_sampler: sampler;
@group(1) @binding(6)
var test_texture_cube: texture_cube<f32>;
@group(1) @binding(7)
var test_texture_cube_sampler: sampler;
@group(1) @binding(8)
var test_texture_cube_array: texture_cube_array<f32>;
@group(1) @binding(9)
var test_texture_cube_array_sampler: sampler;
@group(1) @binding(10)
var test_texture_3d: texture_3d<f32>;
@group(1) @binding(11)
var test_texture_3d_sampler: sampler;
@fragment
fn fragment(in: MeshVertexOutput) {}