mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 06:30:19 +00:00
d9c428e32c
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
363 lines
17 KiB
Markdown
363 lines
17 KiB
Markdown
# Changelog
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While we try to keep the `Unreleased` changes updated, it is often behind and does not include
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all merged pull requests. To see a list of all changes since the latest release, you may compare
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current changes on git with [previous release tags][git_tag_comparison].
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[git_tag_comparison]: https://github.com/bevyengine/bevy/compare/v0.3.0...master
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## Unreleased
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### Added
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- [`bevy_log`][836]
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- Adds logging functionality as a Plugin.
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- Changes internal logging to work with the new implementation.
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- [Controllable ambient light color][852]
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- Added a resource to change the current ambient light color for PBR.
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- [Added more basic color constants][859]
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- [System Inputs, Outputs, and Chaining][876]
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- [Expose an `EventId` for events][894]
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- [Added `set_cursor_position` to `Window`][917]
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- [Added new Bevy reflection system][926]
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- Replaces the properties system
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- [Add removal_detection example][945]
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### Changed
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- [FileAssetIo includes full path on error][821]
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- [Removed ECS query APIs that could easily violate safety from the public interface][829]
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- [Changed Query filter API to be easier to understand][834]
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- [Breaking changes to timer API][914]
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- Created getters and setters rather than exposing struct members.
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- [Removed timer auto-ticking system][931]
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- Added an example of how to tick timers manually.
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- [Breaking changes to Time API][934]
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- Created getters to get `Time` state and made members private.
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- Modifying `Time`'s values directly is no longer possible outside of bevy.
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- [Use `mailbox` instead of `fifo` for vsync on supported systems][920]
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### Fixed
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- [Fixed typos in KeyCode identifiers][857]
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- [Don't draw text that isn't visible][893]
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- [Use `instant::Instant` for WASM compatibility][895]
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- [Fixed duplicated children when spawning a Scene][904]
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- [Corrected behaviour of the UI depth system][905]
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- [Run parent-update and transform-propagation during the "post-startup" stage][955]
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[821]: https://github.com/bevyengine/bevy/pull/821
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[829]: https://github.com/bevyengine/bevy/pull/829
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[834]: https://github.com/bevyengine/bevy/pull/834
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[836]: https://github.com/bevyengine/bevy/pull/836
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[852]: https://github.com/bevyengine/bevy/pull/852
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[857]: https://github.com/bevyengine/bevy/pull/857
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[859]: https://github.com/bevyengine/bevy/pull/859
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[876]: https://github.com/bevyengine/bevy/pull/876
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[893]: https://github.com/bevyengine/bevy/pull/893
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[894]: https://github.com/bevyengine/bevy/pull/894
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[895]: https://github.com/bevyengine/bevy/pull/895
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[904]: https://github.com/bevyengine/bevy/pull/904
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[905]: https://github.com/bevyengine/bevy/pull/905
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[914]: https://github.com/bevyengine/bevy/pull/914
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[917]: https://github.com/bevyengine/bevy/pull/917
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[920]: https://github.com/bevyengine/bevy/pull/920
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[926]: https://github.com/bevyengine/bevy/pull/926
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[931]: https://github.com/bevyengine/bevy/pull/931
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[934]: https://github.com/bevyengine/bevy/pull/934
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[945]: https://github.com/bevyengine/bevy/pull/945
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[955]: https://github.com/bevyengine/bevy/pull/955
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## Version 0.3.0 (2020-11-03)
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### Added
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- [Touch Input][696]
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- [iOS XCode Project][539]
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- [Android Example and use bevy-glsl-to-spirv 0.2.0][740]
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- [Introduce Mouse capture API][679]
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- [`bevy_input::touch`: implement touch input][696]
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- [D-pad support on MacOS][653]
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- [Support for Android file system][723]
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- [app: PluginGroups and DefaultPlugins][744]
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- `PluginGroup` is a collection of plugins where each plugin can be enabled or disabled.
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- [Support to get gamepad button/trigger values using `Axis<GamepadButton>`][683]
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- [Expose Winit decorations][627]
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- [Enable changing window settings at runtime][644]
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- [Expose a pointer of EventLoopProxy to process custom messages][674]
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- [Add a way to specify padding/ margins between sprites in a TextureAtlas][460]
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- [Add `bevy_ecs::Commands::remove` for bundles][579]
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- [impl `Default` for `TextureFormat`][675]
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- [Expose current_entity in ChildBuilder][595]
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- [`AppBuilder::add_thread_local_resource`][671]
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- [`Commands::write_world_boxed` takes a pre-boxed world writer to the ECS's command queue][661]
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- [`FrameTimeDiagnosticsPlugin` now shows "frame count" in addition to "frame time" and "fps"][678]
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- [Add hierarchy example][565]
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- [`WgpuPowerOptions` for choosing between low power, high performance, and adaptive power][397]
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- Derive `Debug` for more types: [#597][597], [#632][632]
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- Index buffer specialization
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- [Allows the use of U32 indices in Mesh index buffers in addition to the usual U16 indices][568]
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- [Switch to u32 indices by default][572]
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- More instructions for system dependencies
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- [Add `systemd-devel` for Fedora Linux dependencies][528]
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- [Add `libudev-dev` to Ubuntu dependencies][538]
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- [Add Void Linux to linux dependencies file][645]
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- [WSL2 instructions][727]
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- [Suggest `-Zrun-dsymutil-no` for faster compilation on MacOS][552]
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### Changed
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- [ecs: ergonomic query.iter(), remove locks, add QuerySets][741]
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- `query.iter()` is now a real iterator!
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- `QuerySet` allows working with conflicting queries and is checked at compile-time.
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- [Rename `query.entity()` and `query.get()`][752]
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- `query.get::<Component>(entity)` is now `query.get_component::<Component>(entity)`
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- `query.entity(entity)` is now `query.get(entity)`
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- [Asset system rework and GLTF scene loading][693]
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- [Introduces WASM implementation of `AssetIo`][703]
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- [Move transform data out of Mat4][596]
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- [Separate gamepad state code from gamepad event code and other customizations][700]
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- [gamepad: expose raw and filtered gamepad events][711]
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- [Do not depend on `spirv-reflect` on `wasm32` target][689]
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- [Move dynamic plugin loading to its own optional crate][544]
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- [Add field to `WindowDescriptor` on wasm32 targets to optionally provide an existing canvas element as winit window][515]
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- [Adjust how `ArchetypeAccess` tracks mutable & immutable deps][660]
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- [Use `FnOnce` in `Commands` and `ChildBuilder` where possible][535]
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- [Runners explicitly call `App.initialize()`][690]
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- [sRGB awareness for `Color`][616]
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- Color is now assumed to be provided in the non-linear sRGB colorspace.
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Constructors such as `Color::rgb` and `Color::rgba` will be converted to linear sRGB.
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- New methods `Color::rgb_linear` and `Color::rgba_linear` will accept colors already in linear sRGB (the old behavior)
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- Individual color-components must now be accessed through setters and getters.
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- [`Mesh` overhaul with custom vertex attributes][599]
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- Any vertex attribute can now be added over `mesh.attributes.insert()`.
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- See `example/shader/mesh_custom_attribute.rs`
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- Removed `VertexAttribute`, `Vertex`, `AsVertexBufferDescriptor`.
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- For missing attributes (requested by shader, but not defined by mesh), Bevy will provide a zero-filled fallback buffer.
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- Despawning an entity multiple times causes a debug-level log message to be emitted instead of a panic: [#649][649], [#651][651]
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- [Migrated to Rodio 0.12][692]
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- New method of playing audio can be found in the examples.
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- Added support for inserting custom initial values for `Local<T>` system resources [#745][745]
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### Fixed
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- [Properly update bind group ids when setting dynamic bindings][560]
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- [Properly exit the app on AppExit event][610]
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- [Fix FloatOrd hash being different for different NaN values][618]
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- [Fix Added behavior for QueryOne get][543]
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- [Update camera_system to fix issue with late camera addition][488]
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- [Register `IndexFormat` as a property][664]
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- [Fix breakout example bug][685]
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- [Fix PreviousParent lag by merging parent update systems][713]
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- [Fix bug of connection event of gamepad at startup][730]
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- [Fix wavy text][725]
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[397]: https://github.com/bevyengine/bevy/pull/397
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[460]: https://github.com/bevyengine/bevy/pull/460
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[488]: https://github.com/bevyengine/bevy/pull/488
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[515]: https://github.com/bevyengine/bevy/pull/515
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[528]: https://github.com/bevyengine/bevy/pull/528
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[535]: https://github.com/bevyengine/bevy/pull/535
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[538]: https://github.com/bevyengine/bevy/pull/538
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[539]: https://github.com/bevyengine/bevy/pull/539
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[543]: https://github.com/bevyengine/bevy/pull/543
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[544]: https://github.com/bevyengine/bevy/pull/544
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[552]: https://github.com/bevyengine/bevy/pull/552
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[560]: https://github.com/bevyengine/bevy/pull/560
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[565]: https://github.com/bevyengine/bevy/pull/565
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[568]: https://github.com/bevyengine/bevy/pull/568
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[572]: https://github.com/bevyengine/bevy/pull/572
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[579]: https://github.com/bevyengine/bevy/pull/579
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[595]: https://github.com/bevyengine/bevy/pull/595
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[596]: https://github.com/bevyengine/bevy/pull/596
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[597]: https://github.com/bevyengine/bevy/pull/597
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[599]: https://github.com/bevyengine/bevy/pull/599
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[610]: https://github.com/bevyengine/bevy/pull/610
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[616]: https://github.com/bevyengine/bevy/pull/616
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[618]: https://github.com/bevyengine/bevy/pull/618
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[627]: https://github.com/bevyengine/bevy/pull/627
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[632]: https://github.com/bevyengine/bevy/pull/632
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[644]: https://github.com/bevyengine/bevy/pull/644
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[645]: https://github.com/bevyengine/bevy/pull/645
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[649]: https://github.com/bevyengine/bevy/pull/649
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[651]: https://github.com/bevyengine/bevy/pull/651
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[653]: https://github.com/bevyengine/bevy/pull/653
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[660]: https://github.com/bevyengine/bevy/pull/660
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[661]: https://github.com/bevyengine/bevy/pull/661
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[664]: https://github.com/bevyengine/bevy/pull/664
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[671]: https://github.com/bevyengine/bevy/pull/671
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[674]: https://github.com/bevyengine/bevy/pull/674
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[675]: https://github.com/bevyengine/bevy/pull/675
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[678]: https://github.com/bevyengine/bevy/pull/678
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[679]: https://github.com/bevyengine/bevy/pull/679
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[683]: https://github.com/bevyengine/bevy/pull/683
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[685]: https://github.com/bevyengine/bevy/pull/685
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[689]: https://github.com/bevyengine/bevy/pull/689
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[690]: https://github.com/bevyengine/bevy/pull/690
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[692]: https://github.com/bevyengine/bevy/pull/692
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[693]: https://github.com/bevyengine/bevy/pull/693
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[696]: https://github.com/bevyengine/bevy/pull/696
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[700]: https://github.com/bevyengine/bevy/pull/700
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[703]: https://github.com/bevyengine/bevy/pull/703
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[711]: https://github.com/bevyengine/bevy/pull/711
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[713]: https://github.com/bevyengine/bevy/pull/713
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[723]: https://github.com/bevyengine/bevy/pull/723
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[725]: https://github.com/bevyengine/bevy/pull/725
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[727]: https://github.com/bevyengine/bevy/pull/727
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[730]: https://github.com/bevyengine/bevy/pull/730
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[740]: https://github.com/bevyengine/bevy/pull/740
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[741]: https://github.com/bevyengine/bevy/pull/741
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[744]: https://github.com/bevyengine/bevy/pull/744
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[745]: https://github.com/bevyengine/bevy/pull/745
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[752]: https://github.com/bevyengine/bevy/pull/752
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## Version 0.2.1 (2020-9-20)
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### Fixed
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- [Remove UI queue print][521]
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- [Use async executor 1.3.0][526]
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[521]: https://github.com/bevyengine/bevy/pull/521
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[526]: https://github.com/bevyengine/bevy/pull/526
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## Version 0.2.0 (2020-9-19)
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### Added
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- [Task System for Bevy][384]
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- Replaces rayon with a custom designed task system that consists of several "TaskPools".
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- Exports `IOTaskPool`, `ComputePool`, and `AsyncComputePool` in `bevy_tasks` crate.
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- [Parallel queries for distributing work over with the `ParallelIterator` trait.][292]
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- e.g. `query.iter().par_iter(batch_size).for_each(/* ... */)`
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- [Added gamepad support using Gilrs][280]
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- [Implement WASM support for bevy_winit][503]
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- [Create winit canvas under WebAssembly][506]
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- [Implement single threaded task scheduler for WebAssembly][496]
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- [Support for binary glTF (.glb).][271]
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- [Support for `Or` in ECS queries.][358]
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- [Added methods `unload()` and `unload_sync()` on `SceneSpawner` for unloading scenes.][339].
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- [Custom rodio source for audio.][145]
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- `AudioOuput` is now able to play anything `Decodable`.
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- [`Color::hex`][362] for creating `Color` from string hex values.
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- Accepts the forms RGB, RGBA, RRGGBB, and RRGGBBAA.
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- [`Color::rgb_u8` and `Color::rgba_u8`.][381]
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- [Added `bevy_render::pass::ClearColor` to prelude.][396]
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- [`SpriteResizeMode` may choose how `Sprite` resizing should be handled. `Automatic` by default.][430]
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- [Added methods on `Input<T>`][428] for iterator access to keys.
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- `get_pressed()`, `get_just_pressed()`, `get_just_released()`
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- [Derived `Copy` for `MouseScrollUnit`.][270]
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- [Derived `Clone` for UI component bundles.][390]
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- [Some examples of documentation][338]
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- [Update docs for Updated, Changed and Mutated][451]
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- Tips for faster builds on macOS: [#312][312], [#314][314], [#433][433]
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- Added and documented cargo features
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- [Created document `docs/cargo_features.md`.][249]
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- [Added features for x11 and wayland display servers.][249]
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- [and added a feature to disable libloading.][363] (helpful for WASM support)
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- Added more instructions for Linux dependencies
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- [Arch / Manjaro][275], [NixOS][290], [Ubuntu][463] and [Solus][331]
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- [Provide shell.nix for easier compiling with nix-shell][491]
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- [Add `AppBuilder::add_startup_stage_|before/after`][505]
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### Changed
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- [Transform rewrite][374]
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- [Use generational entity ids and other optimizations][504]
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- [Optimize transform systems to only run on changes.][417]
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- [Send an AssetEvent when modifying using `get_id_mut`][323]
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- [Rename `Assets::get_id_mut` -> `Assets::get_with_id_mut`][332]
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- [Support multiline text in `DrawableText`][183]
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- [iOS: use shaderc-rs for glsl to spirv compilation][324]
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- [Changed the default node size to Auto instead of Undefined to match the Stretch implementation.][304]
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- [Load assets from root path when loading directly][478]
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- [Add `render` feature][485], which makes the entire render pipeline optional.
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### Fixed
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- [Properly track added and removed RenderResources in RenderResourcesNode.][361]
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- Fixes issues where entities vanished or changed color when new entities were spawned/despawned.
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- [Fixed sprite clipping at same depth][385]
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- Transparent sprites should no longer clip.
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- [Check asset path existence][345]
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- [Fixed deadlock in hot asset reloading][376]
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- [Fixed hot asset reloading on Windows][394]
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- [Allow glTFs to be loaded that don't have uvs and normals][406]
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- [Fixed archetypes_generation being incorrectly updated for systems][383]
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- [Remove child from parent when it is despawned][386]
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- [Initialize App.schedule systems when running the app][444]
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- [Fix missing asset info path for synchronous loading][486]
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- [fix font atlas overflow][495]
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- [do not assume font handle is present in assets][490]
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### Internal Improvements
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- Many improvements to Bevy's CI [#325][325], [#349][349], [#357][357], [#373][373], [#423][423]
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[145]: https://github.com/bevyengine/bevy/pull/145
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[183]: https://github.com/bevyengine/bevy/pull/183
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[249]: https://github.com/bevyengine/bevy/pull/249
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[270]: https://github.com/bevyengine/bevy/pull/270
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[271]: https://github.com/bevyengine/bevy/pull/271
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[275]: https://github.com/bevyengine/bevy/pull/275
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[280]: https://github.com/bevyengine/bevy/pull/280
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[290]: https://github.com/bevyengine/bevy/pull/290
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[292]: https://github.com/bevyengine/bevy/pull/292
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[304]: https://github.com/bevyengine/bevy/pull/304
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[312]: https://github.com/bevyengine/bevy/pull/312
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[314]: https://github.com/bevyengine/bevy/pull/314
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[323]: https://github.com/bevyengine/bevy/pull/323
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[324]: https://github.com/bevyengine/bevy/pull/324
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[325]: https://github.com/bevyengine/bevy/pull/325
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[331]: https://github.com/bevyengine/bevy/pull/331
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[332]: https://github.com/bevyengine/bevy/pull/332
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[338]: https://github.com/bevyengine/bevy/pull/332
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[345]: https://github.com/bevyengine/bevy/pull/345
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[349]: https://github.com/bevyengine/bevy/pull/349
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[357]: https://github.com/bevyengine/bevy/pull/357
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[358]: https://github.com/bevyengine/bevy/pull/358
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[361]: https://github.com/bevyengine/bevy/pull/361
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[362]: https://github.com/bevyengine/bevy/pull/362
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[363]: https://github.com/bevyengine/bevy/pull/363
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[373]: https://github.com/bevyengine/bevy/pull/373
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[374]: https://github.com/bevyengine/bevy/pull/374
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[376]: https://github.com/bevyengine/bevy/pull/376
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[381]: https://github.com/bevyengine/bevy/pull/381
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[383]: https://github.com/bevyengine/bevy/pull/383
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[384]: https://github.com/bevyengine/bevy/pull/384
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[385]: https://github.com/bevyengine/bevy/pull/385
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[386]: https://github.com/bevyengine/bevy/pull/386
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[390]: https://github.com/bevyengine/bevy/pull/390
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[394]: https://github.com/bevyengine/bevy/pull/394
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[396]: https://github.com/bevyengine/bevy/pull/396
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[339]: https://github.com/bevyengine/bevy/pull/339
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[406]: https://github.com/bevyengine/bevy/pull/406
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[417]: https://github.com/bevyengine/bevy/pull/417
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[423]: https://github.com/bevyengine/bevy/pull/423
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[428]: https://github.com/bevyengine/bevy/pull/428
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[430]: https://github.com/bevyengine/bevy/pull/430
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[433]: https://github.com/bevyengine/bevy/pull/433
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[444]: https://github.com/bevyengine/bevy/pull/444
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[451]: https://github.com/bevyengine/bevy/pull/451
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[463]: https://github.com/bevyengine/bevy/pull/463
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[478]: https://github.com/bevyengine/bevy/pull/478
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[485]: https://github.com/bevyengine/bevy/pull/485
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[486]: https://github.com/bevyengine/bevy/pull/486
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[490]: https://github.com/bevyengine/bevy/pull/490
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[491]: https://github.com/bevyengine/bevy/pull/491
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[495]: https://github.com/bevyengine/bevy/pull/495
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[496]: https://github.com/bevyengine/bevy/pull/496
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[503]: https://github.com/bevyengine/bevy/pull/503
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[504]: https://github.com/bevyengine/bevy/pull/504
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[505]: https://github.com/bevyengine/bevy/pull/505
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[506]: https://github.com/bevyengine/bevy/pull/506
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## Version 0.1.3 (2020-8-22)
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## Version 0.1.2 (2020-8-10)
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## Version 0.1.1 (2020-8-10)
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## Version 0.1.0 (2020-8-10)
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