bevy/crates/bevy_ecs/src/event.rs
Aceeri d346274e32 Warning message for missing events (#5730)
# Objective
- Reduce debugging burden when using events by telling user when they missed an event.

## Solution

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-08-30 02:23:04 +00:00

878 lines
28 KiB
Rust

//! Event handling types.
use crate as bevy_ecs;
use crate::system::{Local, Res, ResMut, Resource, SystemParam};
use bevy_utils::tracing::{trace, warn};
use std::ops::{Deref, DerefMut};
use std::{
fmt::{self},
hash::Hash,
marker::PhantomData,
};
/// A type that can be stored in an [`Events<E>`] resource
/// You can conveniently access events using the [`EventReader`] and [`EventWriter`] system parameter.
///
/// Events must be thread-safe.
pub trait Event: Send + Sync + 'static {}
impl<T> Event for T where T: Send + Sync + 'static {}
/// An `EventId` uniquely identifies an event.
///
/// An `EventId` can among other things be used to trace the flow of an event from the point it was
/// sent to the point it was processed.
#[derive(Eq, PartialEq, Ord, PartialOrd, Hash)]
pub struct EventId<E: Event> {
pub id: usize,
_marker: PhantomData<E>,
}
impl<E: Event> Copy for EventId<E> {}
impl<E: Event> Clone for EventId<E> {
fn clone(&self) -> Self {
*self
}
}
impl<E: Event> fmt::Display for EventId<E> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
<Self as fmt::Debug>::fmt(self, f)
}
}
impl<E: Event> fmt::Debug for EventId<E> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(
f,
"event<{}>#{}",
std::any::type_name::<E>().split("::").last().unwrap(),
self.id,
)
}
}
#[derive(Debug)]
struct EventInstance<E: Event> {
pub event_id: EventId<E>,
pub event: E,
}
/// An event collection that represents the events that occurred within the last two
/// [`Events::update`] calls.
/// Events can be written to using an [`EventWriter`]
/// and are typically cheaply read using an [`EventReader`].
///
/// Each event can be consumed by multiple systems, in parallel,
/// with consumption tracked by the [`EventReader`] on a per-system basis.
///
/// If no [ordering](https://github.com/bevyengine/bevy/blob/main/examples/ecs/ecs_guide.rs)
/// is applied between writing and reading systems, there is a risk of a race condition.
/// This means that whether the events arrive before or after the next [`Events::update`] is unpredictable.
///
/// This collection is meant to be paired with a system that calls
/// [`Events::update`] exactly once per update/frame.
///
/// [`Events::update_system`] is a system that does this, typically initialized automatically using
/// [`add_event`](https://docs.rs/bevy/*/bevy/app/struct.App.html#method.add_event).
/// [`EventReader`]s are expected to read events from this collection at least once per loop/frame.
/// Events will persist across a single frame boundary and so ordering of event producers and
/// consumers is not critical (although poorly-planned ordering may cause accumulating lag).
/// If events are not handled by the end of the frame after they are updated, they will be
/// dropped silently.
///
/// # Example
/// ```
/// use bevy_ecs::event::Events;
///
/// struct MyEvent {
/// value: usize
/// }
///
/// // setup
/// let mut events = Events::<MyEvent>::default();
/// let mut reader = events.get_reader();
///
/// // run this once per update/frame
/// events.update();
///
/// // somewhere else: send an event
/// events.send(MyEvent { value: 1 });
///
/// // somewhere else: read the events
/// for event in reader.iter(&events) {
/// assert_eq!(event.value, 1)
/// }
///
/// // events are only processed once per reader
/// assert_eq!(reader.iter(&events).count(), 0);
/// ```
///
/// # Details
///
/// [`Events`] is implemented using a variation of a double buffer strategy.
/// Each call to [`update`](Events::update) swaps buffers and clears out the oldest one.
/// - [`EventReader`]s will read events from both buffers.
/// - [`EventReader`]s that read at least once per update will never drop events.
/// - [`EventReader`]s that read once within two updates might still receive some events
/// - [`EventReader`]s that read after two updates are guaranteed to drop all events that occurred
/// before those updates.
///
/// The buffers in [`Events`] will grow indefinitely if [`update`](Events::update) is never called.
///
/// An alternative call pattern would be to call [`update`](Events::update)
/// manually across frames to control when events are cleared.
/// This complicates consumption and risks ever-expanding memory usage if not cleaned up,
/// but can be done by adding your event as a resource instead of using
/// [`add_event`](https://docs.rs/bevy/*/bevy/app/struct.App.html#method.add_event).
///
/// [Example usage.](https://github.com/bevyengine/bevy/blob/latest/examples/ecs/event.rs)
/// [Example usage standalone.](https://github.com/bevyengine/bevy/blob/latest/crates/bevy_ecs/examples/events.rs)
///
#[derive(Debug, Resource)]
pub struct Events<E: Event> {
/// Holds the oldest still active events.
/// Note that a.start_event_count + a.len() should always === events_b.start_event_count.
events_a: EventSequence<E>,
/// Holds the newer events.
events_b: EventSequence<E>,
event_count: usize,
}
// Derived Default impl would incorrectly require E: Default
impl<E: Event> Default for Events<E> {
fn default() -> Self {
Self {
events_a: Default::default(),
events_b: Default::default(),
event_count: Default::default(),
}
}
}
impl<E: Event> Events<E> {
pub fn oldest_event_count(&self) -> usize {
self.events_a
.start_event_count
.min(self.events_b.start_event_count)
}
}
#[derive(Debug)]
struct EventSequence<E: Event> {
events: Vec<EventInstance<E>>,
start_event_count: usize,
}
// Derived Default impl would incorrectly require E: Default
impl<E: Event> Default for EventSequence<E> {
fn default() -> Self {
Self {
events: Default::default(),
start_event_count: Default::default(),
}
}
}
impl<E: Event> Deref for EventSequence<E> {
type Target = Vec<EventInstance<E>>;
fn deref(&self) -> &Self::Target {
&self.events
}
}
impl<E: Event> DerefMut for EventSequence<E> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.events
}
}
/// Reads events of type `T` in order and tracks which events have already been read.
#[derive(SystemParam)]
pub struct EventReader<'w, 's, E: Event> {
reader: Local<'s, ManualEventReader<E>>,
events: Res<'w, Events<E>>,
}
impl<'w, 's, E: Event> EventReader<'w, 's, E> {
/// Iterates over the events this [`EventReader`] has not seen yet. This updates the
/// [`EventReader`]'s event counter, which means subsequent event reads will not include events
/// that happened before now.
pub fn iter(&mut self) -> impl DoubleEndedIterator<Item = &E> + ExactSizeIterator<Item = &E> {
self.iter_with_id().map(|(event, _id)| event)
}
/// Like [`iter`](Self::iter), except also returning the [`EventId`] of the events.
pub fn iter_with_id(
&mut self,
) -> impl DoubleEndedIterator<Item = (&E, EventId<E>)> + ExactSizeIterator<Item = (&E, EventId<E>)>
{
self.reader.iter_with_id(&self.events).map(|r @ (_, id)| {
trace!("EventReader::iter() -> {}", id);
r
})
}
/// Determines the number of events available to be read from this [`EventReader`] without consuming any.
pub fn len(&self) -> usize {
self.reader.len(&self.events)
}
/// Determines if no events are available to be read without consuming any.
/// If you need to consume the iterator you can use [`EventReader::clear`].
///
/// # Example
///
/// The following example shows a common pattern of this function in conjunction with `clear`
/// to avoid leaking events to the next schedule iteration while also checking if it was emitted.
///
/// ```
/// # use bevy_ecs::prelude::*;
/// #
/// struct CollisionEvent;
///
/// fn play_collision_sound(events: EventReader<CollisionEvent>) {
/// if !events.is_empty() {
/// events.clear();
/// // Play a sound
/// }
/// }
/// # bevy_ecs::system::assert_is_system(play_collision_sound);
/// ```
pub fn is_empty(&self) -> bool {
self.len() == 0
}
/// Consumes the iterator.
///
/// This means all currently available events will be removed before the next frame.
/// This is useful when multiple events are sent in a single frame and you want
/// to react to one or more events without needing to know how many were sent.
/// In those situations you generally want to consume those events to make sure they don't appear in the next frame.
///
/// For more information see [`EventReader::is_empty()`].
pub fn clear(mut self) {
self.iter().last();
}
}
/// Sends events of type `T`.
///
/// # Usage
///
/// `EventWriter`s are usually declared as a [`SystemParam`].
/// ```
/// # use bevy_ecs::prelude::*;
///
/// pub struct MyEvent; // Custom event type.
/// fn my_system(mut writer: EventWriter<MyEvent>) {
/// writer.send(MyEvent);
/// }
///
/// # bevy_ecs::system::assert_is_system(my_system);
/// ```
///
/// # Limitations
///
/// `EventWriter` can only send events of one specific type, which must be known at compile-time.
/// This is not a problem most of the time, but you may find a situation where you cannot know
/// ahead of time every kind of event you'll need to send. In this case, you can use the "type-erased event" pattern.
///
/// ```
/// # use bevy_ecs::{prelude::*, event::Events};
///
/// # pub struct MyEvent;
/// fn send_untyped(mut commands: Commands) {
/// // Send an event of a specific type without having to declare that
/// // type as a SystemParam.
/// //
/// // Effectively, we're just moving the type parameter from the /type/ to the /method/,
/// // which allows one to do all kinds of clever things with type erasure, such as sending
/// // custom events to unknown 3rd party plugins (modding API).
/// //
/// // NOTE: the event won't actually be sent until commands get flushed
/// // at the end of the current stage.
/// commands.add(|w: &mut World| {
/// let mut events_resource = w.resource_mut::<Events<_>>();
/// events_resource.send(MyEvent);
/// });
/// }
/// ```
/// Note that this is considered *non-idiomatic*, and should only be used when `EventWriter` will not work.
#[derive(SystemParam)]
pub struct EventWriter<'w, 's, E: Event> {
events: ResMut<'w, Events<E>>,
#[system_param(ignore)]
marker: PhantomData<&'s usize>,
}
impl<'w, 's, E: Event> EventWriter<'w, 's, E> {
/// Sends an `event`. [`EventReader`]s can then read the event.
/// See [`Events`] for details.
pub fn send(&mut self, event: E) {
self.events.send(event);
}
pub fn send_batch(&mut self, events: impl Iterator<Item = E>) {
self.events.extend(events);
}
/// Sends the default value of the event. Useful when the event is an empty struct.
pub fn send_default(&mut self)
where
E: Default,
{
self.events.send_default();
}
}
#[derive(Debug)]
pub struct ManualEventReader<E: Event> {
last_event_count: usize,
_marker: PhantomData<E>,
}
impl<E: Event> Default for ManualEventReader<E> {
fn default() -> Self {
ManualEventReader {
last_event_count: 0,
_marker: Default::default(),
}
}
}
#[allow(clippy::len_without_is_empty)] // Check fails since the is_empty implementation has a signature other than `(&self) -> bool`
impl<E: Event> ManualEventReader<E> {
/// See [`EventReader::iter`]
pub fn iter<'a>(
&'a mut self,
events: &'a Events<E>,
) -> impl DoubleEndedIterator<Item = &'a E> + ExactSizeIterator<Item = &'a E> {
self.iter_with_id(events).map(|(e, _)| e)
}
/// See [`EventReader::iter_with_id`]
pub fn iter_with_id<'a>(
&'a mut self,
events: &'a Events<E>,
) -> impl DoubleEndedIterator<Item = (&'a E, EventId<E>)>
+ ExactSizeIterator<Item = (&'a E, EventId<E>)> {
// if the reader has seen some of the events in a buffer, find the proper index offset.
// otherwise read all events in the buffer
let missed = self.missed_events(events);
if missed > 0 {
let plural = if missed == 1 { "event" } else { "events" };
let type_name = std::any::type_name::<E>();
warn!("Missed {missed} `{type_name}` {plural}. Consider reading from the `EventReader` more often (generally the best solution) or calling Events::update() less frequently (normally this is called once per frame). This problem is most likely due to run criteria/fixed timesteps or consuming events conditionally. See the Events documentation for more information.");
}
let a_index = (self.last_event_count).saturating_sub(events.events_a.start_event_count);
let b_index = (self.last_event_count).saturating_sub(events.events_b.start_event_count);
let a = events.events_a.get(a_index..).unwrap_or_default();
let b = events.events_b.get(b_index..).unwrap_or_default();
let unread_count = a.len() + b.len();
// Ensure `len` is implemented correctly
debug_assert_eq!(unread_count, self.len(events));
self.last_event_count = events.event_count - unread_count;
// Iterate the oldest first, then the newer events
let iterator = a.iter().chain(b.iter());
iterator
.map(|e| (&e.event, e.event_id))
.with_exact_size(unread_count)
.inspect(move |(_, id)| self.last_event_count = (id.id + 1).max(self.last_event_count))
}
/// See [`EventReader::len`]
pub fn len(&self, events: &Events<E>) -> usize {
// The number of events in this reader is the difference between the most recent event
// and the last event seen by it. This will be at most the number of events contained
// with the events (any others have already been dropped)
// TODO: Warn when there are dropped events, or return e.g. a `Result<usize, (usize, usize)>`
events
.event_count
.saturating_sub(self.last_event_count)
.min(events.len())
}
/// Amount of events we missed.
pub fn missed_events(&self, events: &Events<E>) -> usize {
events
.oldest_event_count()
.saturating_sub(self.last_event_count)
}
/// See [`EventReader::is_empty`]
pub fn is_empty(&self, events: &Events<E>) -> bool {
self.len(events) == 0
}
}
trait IteratorExt {
fn with_exact_size(self, len: usize) -> ExactSize<Self>
where
Self: Sized,
{
ExactSize::new(self, len)
}
}
impl<I> IteratorExt for I where I: Iterator {}
#[must_use = "iterators are lazy and do nothing unless consumed"]
#[derive(Clone)]
struct ExactSize<I> {
iter: I,
len: usize,
}
impl<I> ExactSize<I> {
fn new(iter: I, len: usize) -> Self {
ExactSize { iter, len }
}
}
impl<I: Iterator> Iterator for ExactSize<I> {
type Item = I::Item;
#[inline]
fn next(&mut self) -> Option<I::Item> {
self.iter.next().map(|e| {
self.len -= 1;
e
})
}
#[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
(self.len, Some(self.len))
}
}
impl<I: DoubleEndedIterator> DoubleEndedIterator for ExactSize<I> {
#[inline]
fn next_back(&mut self) -> Option<I::Item> {
self.iter.next_back().map(|e| {
self.len -= 1;
e
})
}
}
impl<I: Iterator> ExactSizeIterator for ExactSize<I> {
fn len(&self) -> usize {
self.len
}
}
impl<E: Event> Events<E> {
/// "Sends" an `event` by writing it to the current event buffer. [`EventReader`]s can then read
/// the event.
pub fn send(&mut self, event: E) {
let event_id = EventId {
id: self.event_count,
_marker: PhantomData,
};
trace!("Events::send() -> id: {}", event_id);
let event_instance = EventInstance { event_id, event };
self.events_b.push(event_instance);
self.event_count += 1;
}
/// Sends the default value of the event. Useful when the event is an empty struct.
pub fn send_default(&mut self)
where
E: Default,
{
self.send(Default::default());
}
/// Gets a new [`ManualEventReader`]. This will include all events already in the event buffers.
pub fn get_reader(&self) -> ManualEventReader<E> {
ManualEventReader::default()
}
/// Gets a new [`ManualEventReader`]. This will ignore all events already in the event buffers.
/// It will read all future events.
pub fn get_reader_current(&self) -> ManualEventReader<E> {
ManualEventReader {
last_event_count: self.event_count,
..Default::default()
}
}
/// Swaps the event buffers and clears the oldest event buffer. In general, this should be
/// called once per frame/update.
pub fn update(&mut self) {
std::mem::swap(&mut self.events_a, &mut self.events_b);
self.events_b.clear();
self.events_b.start_event_count = self.event_count;
debug_assert_eq!(
self.events_a.start_event_count + self.events_a.len(),
self.events_b.start_event_count
);
}
/// A system that calls [`Events::update`] once per frame.
pub fn update_system(mut events: ResMut<Self>) {
events.update();
}
#[inline]
fn reset_start_event_count(&mut self) {
self.events_a.start_event_count = self.event_count;
self.events_b.start_event_count = self.event_count;
}
/// Removes all events.
#[inline]
pub fn clear(&mut self) {
self.reset_start_event_count();
self.events_a.clear();
self.events_b.clear();
}
#[inline]
pub fn len(&self) -> usize {
self.events_a.len() + self.events_b.len()
}
/// Returns true if there are no events in this collection.
#[inline]
pub fn is_empty(&self) -> bool {
self.len() == 0
}
/// Creates a draining iterator that removes all events.
pub fn drain(&mut self) -> impl Iterator<Item = E> + '_ {
self.reset_start_event_count();
// Drain the oldest events first, then the newest
self.events_a
.drain(..)
.chain(self.events_b.drain(..))
.map(|i| i.event)
}
/// Iterates over events that happened since the last "update" call.
/// WARNING: You probably don't want to use this call. In most cases you should use an
/// [`EventReader`]. You should only use this if you know you only need to consume events
/// between the last `update()` call and your call to `iter_current_update_events`.
/// If events happen outside that window, they will not be handled. For example, any events that
/// happen after this call and before the next `update()` call will be dropped.
pub fn iter_current_update_events(
&self,
) -> impl DoubleEndedIterator<Item = &E> + ExactSizeIterator<Item = &E> {
self.events_b.iter().map(|i| &i.event)
}
}
impl<E: Event> std::iter::Extend<E> for Events<E> {
fn extend<I>(&mut self, iter: I)
where
I: IntoIterator<Item = E>,
{
let mut event_count = self.event_count;
let events = iter.into_iter().map(|event| {
let event_id = EventId {
id: event_count,
_marker: PhantomData,
};
event_count += 1;
EventInstance { event_id, event }
});
self.events_b.extend(events);
trace!(
"Events::extend() -> ids: ({}..{})",
self.event_count,
event_count
);
self.event_count = event_count;
}
}
#[cfg(test)]
mod tests {
use crate::{prelude::World, system::SystemState};
use super::*;
#[derive(Copy, Clone, PartialEq, Eq, Debug)]
struct TestEvent {
i: usize,
}
#[test]
fn test_events() {
let mut events = Events::<TestEvent>::default();
let event_0 = TestEvent { i: 0 };
let event_1 = TestEvent { i: 1 };
let event_2 = TestEvent { i: 2 };
// this reader will miss event_0 and event_1 because it wont read them over the course of
// two updates
let mut reader_missed = events.get_reader();
let mut reader_a = events.get_reader();
events.send(event_0);
assert_eq!(
get_events(&events, &mut reader_a),
vec![event_0],
"reader_a created before event receives event"
);
assert_eq!(
get_events(&events, &mut reader_a),
vec![],
"second iteration of reader_a created before event results in zero events"
);
let mut reader_b = events.get_reader();
assert_eq!(
get_events(&events, &mut reader_b),
vec![event_0],
"reader_b created after event receives event"
);
assert_eq!(
get_events(&events, &mut reader_b),
vec![],
"second iteration of reader_b created after event results in zero events"
);
events.send(event_1);
let mut reader_c = events.get_reader();
assert_eq!(
get_events(&events, &mut reader_c),
vec![event_0, event_1],
"reader_c created after two events receives both events"
);
assert_eq!(
get_events(&events, &mut reader_c),
vec![],
"second iteration of reader_c created after two event results in zero events"
);
assert_eq!(
get_events(&events, &mut reader_a),
vec![event_1],
"reader_a receives next unread event"
);
events.update();
let mut reader_d = events.get_reader();
events.send(event_2);
assert_eq!(
get_events(&events, &mut reader_a),
vec![event_2],
"reader_a receives event created after update"
);
assert_eq!(
get_events(&events, &mut reader_b),
vec![event_1, event_2],
"reader_b receives events created before and after update"
);
assert_eq!(
get_events(&events, &mut reader_d),
vec![event_0, event_1, event_2],
"reader_d receives all events created before and after update"
);
events.update();
assert_eq!(
get_events(&events, &mut reader_missed),
vec![event_2],
"reader_missed missed events unread after two update() calls"
);
}
fn get_events<E: Event + Clone>(
events: &Events<E>,
reader: &mut ManualEventReader<E>,
) -> Vec<E> {
reader.iter(events).cloned().collect::<Vec<E>>()
}
#[derive(PartialEq, Eq, Debug)]
struct E(usize);
fn events_clear_and_read_impl(clear_func: impl FnOnce(&mut Events<E>)) {
let mut events = Events::<E>::default();
let mut reader = events.get_reader();
assert!(reader.iter(&events).next().is_none());
events.send(E(0));
assert_eq!(*reader.iter(&events).next().unwrap(), E(0));
assert_eq!(reader.iter(&events).next(), None);
events.send(E(1));
clear_func(&mut events);
assert!(reader.iter(&events).next().is_none());
events.send(E(2));
events.update();
events.send(E(3));
assert!(reader.iter(&events).eq([E(2), E(3)].iter()));
}
#[test]
fn test_events_clear_and_read() {
events_clear_and_read_impl(|events| events.clear());
}
#[test]
fn test_events_drain_and_read() {
events_clear_and_read_impl(|events| {
assert!(events.drain().eq(vec![E(0), E(1)].into_iter()));
});
}
#[test]
fn test_events_extend_impl() {
let mut events = Events::<TestEvent>::default();
let mut reader = events.get_reader();
events.extend(vec![TestEvent { i: 0 }, TestEvent { i: 1 }]);
assert!(reader
.iter(&events)
.eq([TestEvent { i: 0 }, TestEvent { i: 1 }].iter()));
}
#[test]
fn test_events_empty() {
let mut events = Events::<TestEvent>::default();
assert!(events.is_empty());
events.send(TestEvent { i: 0 });
assert!(!events.is_empty());
events.update();
assert!(!events.is_empty());
// events are only empty after the second call to update
// due to double buffering.
events.update();
assert!(events.is_empty());
}
#[test]
fn test_event_reader_len_empty() {
let events = Events::<TestEvent>::default();
assert_eq!(events.get_reader().len(&events), 0);
assert!(events.get_reader().is_empty(&events));
}
#[test]
fn test_event_reader_len_filled() {
let mut events = Events::<TestEvent>::default();
events.send(TestEvent { i: 0 });
assert_eq!(events.get_reader().len(&events), 1);
assert!(!events.get_reader().is_empty(&events));
}
#[test]
fn test_event_iter_len_updated() {
let mut events = Events::<TestEvent>::default();
events.send(TestEvent { i: 0 });
events.send(TestEvent { i: 1 });
events.send(TestEvent { i: 2 });
let mut reader = events.get_reader();
let mut iter = reader.iter(&events);
assert_eq!(iter.len(), 3);
iter.next();
assert_eq!(iter.len(), 2);
iter.next_back();
assert_eq!(iter.len(), 1);
}
#[test]
fn test_event_reader_len_current() {
let mut events = Events::<TestEvent>::default();
events.send(TestEvent { i: 0 });
let reader = events.get_reader_current();
dbg!(&reader);
dbg!(&events);
assert!(reader.is_empty(&events));
events.send(TestEvent { i: 0 });
assert_eq!(reader.len(&events), 1);
assert!(!reader.is_empty(&events));
}
#[test]
fn test_event_reader_len_update() {
let mut events = Events::<TestEvent>::default();
events.send(TestEvent { i: 0 });
events.send(TestEvent { i: 0 });
let reader = events.get_reader();
assert_eq!(reader.len(&events), 2);
events.update();
events.send(TestEvent { i: 0 });
assert_eq!(reader.len(&events), 3);
events.update();
assert_eq!(reader.len(&events), 1);
events.update();
assert!(reader.is_empty(&events));
}
#[test]
fn test_event_reader_clear() {
use bevy_ecs::prelude::*;
let mut world = World::new();
let mut events = Events::<TestEvent>::default();
events.send(TestEvent { i: 0 });
world.insert_resource(events);
let mut reader = IntoSystem::into_system(|events: EventReader<TestEvent>| -> bool {
if !events.is_empty() {
events.clear();
false
} else {
true
}
});
reader.initialize(&mut world);
let is_empty = reader.run((), &mut world);
assert!(!is_empty, "EventReader should not be empty");
let is_empty = reader.run((), &mut world);
assert!(is_empty, "EventReader should be empty");
}
#[derive(Clone, PartialEq, Debug, Default)]
struct EmptyTestEvent;
#[test]
fn test_firing_empty_event() {
let mut events = Events::<EmptyTestEvent>::default();
events.send_default();
let mut reader = events.get_reader();
assert_eq!(
get_events(&events, &mut reader),
vec![EmptyTestEvent::default()]
);
}
#[test]
fn ensure_reader_readonly() {
fn read_for<E: Event>() {
let mut world = World::new();
world.init_resource::<Events<E>>();
let mut state = SystemState::<EventReader<E>>::new(&mut world);
// This can only work if EventReader only reads the world
let _reader = state.get(&world);
}
read_for::<EmptyTestEvent>();
}
}