mirror of
https://github.com/bevyengine/bevy
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e924df0e1a
# Objective Add two features to switch bevy to use `NativeActivity` or `GameActivity` on Android, use `GameActivity` by default. Also close #12058 and probably #12026 . ## Solution Add two features to the corresponding crates so you can toggle it, like what `winit` and `android-activity` crate did. --- ## Changelog Removed default `NativeActivity` feature implementation for Android, added two new features to enable `NativeActivity` and `GameActivity`, and use `GameActivity` by default. ## Migration Guide Because `cargo-apk` is not compatible with `GameActivity`, building/running using `cargo apk build/run -p bevy_mobile_example` is no longer possible. Users should follow the new workflow described in document. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com> Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com> Co-authored-by: Rich Churcher <rich.churcher@gmail.com>
19 lines
831 B
TOML
19 lines
831 B
TOML
[versions]
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agp = "8.4.0"
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junit = "4.13.2"
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junitVersion = "1.1.5"
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espressoCore = "3.5.1"
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appcompat = "1.6.1"
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material = "1.10.0"
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constraintlayout = "2.1.4"
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[libraries]
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junit = { group = "junit", name = "junit", version.ref = "junit" }
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ext-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
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espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
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appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
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material = { group = "com.google.android.material", name = "material", version.ref = "material" }
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constraintlayout = { group = "androidx.constraintlayout", name = "constraintlayout", version.ref = "constraintlayout" }
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[plugins]
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android-application = { id = "com.android.application", version.ref = "agp" }
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