bevy/crates/bevy_render/src
JMS55 ed6508363e
Bind only the written parts of storage buffers. (#16405)
# Objective
- Fix part of #15920

## Solution

- Keep track of the last written amount of bytes, and bind only that
much of the buffer.

## Testing

- Did you test these changes? If so, how? No
- Are there any parts that need more testing?
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

---

## Migration Guide

- Fixed a bug with StorageBuffer and DynamicStorageBuffer binding data
from the previous frame(s) due to caching GPU buffers between frames.
2024-11-17 09:11:26 +00:00
..
batching Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
camera remove ViewUniformOffset from inactive cameras (#16399) 2024-11-16 20:39:13 +00:00
diagnostic Ensure Bevy's rendering byte usage is little-endian (#15750) 2024-10-08 22:43:35 +00:00
mesh Revert default mesh materials (#15930) 2024-10-15 19:47:40 +00:00
primitives Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
render_graph More #[doc(fake_variadic)] goodness (#16108) 2024-10-27 19:01:50 +00:00
render_phase Make BinnedRenderPhase fields for accessing batchable and unbatchable entities public (#16142) 2024-11-07 18:03:47 +00:00
render_resource Bind only the written parts of storage buffers. (#16405) 2024-11-17 09:11:26 +00:00
renderer Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
texture Do not re-check visibility or re-render shadow maps for point and spot lights for each view (#15156) 2024-11-11 18:49:09 +00:00
view Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
alpha.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Remove ExtractComponent::Out (#15926) 2024-10-15 23:42:35 +00:00
extract_instances.rs Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
extract_param.rs Implement WorldQuery for MainWorld and RenderWorld components (#15745) 2024-10-13 20:58:46 +00:00
extract_resource.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
globals.rs aligning public apis of Time,Timer and Stopwatch (#15962) 2024-10-16 21:09:32 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
gpu_readback.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
lib.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
render_asset.rs Remove thiserror from bevy_render (#15765) 2024-10-09 14:26:28 +00:00
settings.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
spatial_bundle.rs Deprecate SpatialBundle (#15830) 2024-10-13 17:28:22 +00:00
storage.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
sync_component.rs Synchronize removed components with the render world (#15582) 2024-10-08 22:23:17 +00:00
sync_world.rs Derive same attributes as MainEntity for RenderEntity (#16191) 2024-10-31 14:56:27 +00:00