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# Objective - Fix part of #15920 ## Solution - Keep track of the last written amount of bytes, and bind only that much of the buffer. ## Testing - Did you test these changes? If so, how? No - Are there any parts that need more testing? - How can other people (reviewers) test your changes? Is there anything specific they need to know? - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? --- ## Migration Guide - Fixed a bug with StorageBuffer and DynamicStorageBuffer binding data from the previous frame(s) due to caching GPU buffers between frames. |
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