bevy/crates/bevy_sprite/src/mesh2d
Alice Cecile de004da8d5
Rename bevy_render::Color to LegacyColor (#12069)
# Objective

The migration process for `bevy_color` (#12013) will be fairly involved:
there will be hundreds of affected files, and a large number of APIs.

## Solution

To allow us to proceed granularly, we're going to keep both
`bevy_color::Color` (new) and `bevy_render::Color` (old) around until
the migration is complete.

However, simply doing this directly is confusing! They're both called
`Color`, making it very hard to tell when a portion of the code has been
ported.

As discussed in #12056, by renaming the old `Color` type, we can make it
easier to gradually migrate over, one API at a time.

## Migration Guide

THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK.

This change should not be shipped to end users: delete this section in
the final migration guide!

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-24 21:35:32 +00:00
..
color_material.rs Rename bevy_render::Color to LegacyColor (#12069) 2024-02-24 21:35:32 +00:00
color_material.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
material.rs Rename bevy_render::Color to LegacyColor (#12069) 2024-02-24 21:35:32 +00:00
mesh.rs Move EntityHash related types into bevy_ecs (#11498) 2024-02-12 15:02:24 +00:00
mesh2d.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
mesh2d_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh2d_functions.wgsl Add support for KHR_texture_transform (#11904) 2024-02-21 01:11:28 +00:00
mesh2d_types.wgsl Add support for KHR_texture_transform (#11904) 2024-02-21 01:11:28 +00:00
mesh2d_vertex_output.wgsl pbr shader cleanup (#10105) 2023-10-13 19:12:40 +00:00
mesh2d_view_bindings.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
mesh2d_view_types.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
mod.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00