bevy/crates/bevy_gizmos/src
AFKessen dcb506ea70
Fix 3D Gizmo webgpu rendering (#14653)
# Objective

The changes made in https://github.com/bevyengine/bevy/pull/12252
introduced an previously fixed bug in webgpu rendering.

## Solution

This fix is based on https://github.com/bevyengine/bevy/pull/8910 and
applies the same vertex buffer layout assignment for the LineGizmo
Pipeline.

## Testing

- Tested the 3D Gizmo example in webgpu and webgl environments

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-09-05 21:35:40 +02:00
..
primitives More gizmos builders (#13261) 2024-06-03 16:10:14 +00:00
aabb.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
arcs.rs Implemented GizmoPrimitive2d for Arc2d, CircularSegment, CircularSector, and make arc_2d use counter-clockwise angle. (#13610) 2024-06-01 12:30:34 +00:00
arrows.rs Add axes_2d gizmo. (#12334) 2024-06-04 00:02:38 +00:00
circles.rs More gizmos builders (#13261) 2024-06-03 16:10:14 +00:00
config.rs #12502 Remove limit on RenderLayers. (#13317) 2024-05-16 16:15:47 +00:00
gizmos.rs Rename Rotation2d to Rot2 (#13694) 2024-06-05 21:51:13 +00:00
grid.rs Contextually clearing gizmos (#10973) 2024-04-23 00:16:12 +00:00
lib.rs Fix 3D Gizmo webgpu rendering (#14653) 2024-09-05 21:35:40 +02:00
light.rs Make gizmos take primitives by ref (#13534) 2024-05-27 13:48:47 +00:00
line_joints.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
lines.wgsl view.inverse_clip_from_world should be world_from_clip (#13756) 2024-06-09 16:55:22 +02:00
pipeline_2d.rs Make render phases render world resources instead of components. (#13277) 2024-05-21 18:23:04 +00:00
pipeline_3d.rs Make render phases render world resources instead of components. (#13277) 2024-05-21 18:23:04 +00:00
rounded_box.rs Inconsistent segments/resolution naming (#13438) 2024-05-21 18:42:59 +00:00