mirror of
https://github.com/bevyengine/bevy
synced 2024-12-26 21:13:09 +00:00
74 lines
2.5 KiB
Rust
74 lines
2.5 KiB
Rust
use super::Node;
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use bevy_core::transform::run_on_hierarchy_subworld_mut;
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use bevy_sprite::Quad;
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use bevy_transform::prelude::{Children, Parent};
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use bevy_window::Windows;
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use glam::Vec2;
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use legion::{prelude::*, systems::SubWorld};
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pub const UI_Z_STEP: f32 = 0.0001;
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pub fn ui_update_system() -> Box<dyn Schedulable> {
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SystemBuilder::new("ui_update")
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.read_resource::<Windows>()
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.with_query(<Read<Node>>::query().filter(!component::<Parent>()))
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.write_component::<Node>()
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.write_component::<Quad>()
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.read_component::<Children>()
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.build(move |_, world, windows, node_query| {
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if let Some(window) = windows.get_primary() {
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let mut window_quad = Quad {
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size: Vec2::new(window.width as f32, window.height as f32),
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position: Vec2::new(0.0, 0.0),
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z_index: 0.0,
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};
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for entity in node_query
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.iter_entities(world)
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.map(|(e, _)| e)
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.collect::<Vec<Entity>>()
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{
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let result = run_on_hierarchy_subworld_mut(
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world,
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entity,
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window_quad.clone(),
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&mut update_node_entity,
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&mut process_child_result,
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);
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if let Some(result) = result {
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window_quad.z_index = result.z_index;
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}
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}
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}
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})
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}
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fn update_node_entity(world: &mut SubWorld, entity: Entity, parent_quad: Quad) -> Option<Quad> {
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// TODO: Somehow remove this unsafe
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unsafe {
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if let Some(mut node) = world.get_component_mut_unchecked::<Node>(entity) {
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if let Some(mut quad) = world.get_component_mut_unchecked::<Quad>(entity) {
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node.update(
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&mut quad,
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parent_quad.size,
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parent_quad.position,
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parent_quad.z_index,
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);
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return Some(Quad {
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size: quad.size,
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position: quad.position - quad.size / 2.0,
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z_index: quad.z_index + UI_Z_STEP,
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});
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}
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}
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}
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None
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}
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fn process_child_result(_parent_result: Quad, child_result: Quad) -> Quad {
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// "earlier" children are sorted behind "later" children
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let mut result = child_result.clone();
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result.z_index += UI_Z_STEP;
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result
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}
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