bevy/pipelined/bevy_render2
Mariusz Kryński dacc9d03a7 Add support for IndexFormat::Uint16 (#2990)
# Objective

while testing wgpu/WebGL on mobile GPU I've noticed bevy always forces vertex index format to 32bit (and ignores mesh settings). 

## Solution

the solution is to pass proper vertex index format in GpuIndexInfo to render_pass
2021-10-28 22:53:22 +00:00
..
src Add support for IndexFormat::Uint16 (#2990) 2021-10-28 22:53:22 +00:00
Cargo.toml Pipeline Specialization, Shader Assets, and Shader Preprocessing (#3031) 2021-10-28 19:07:47 +00:00