bevy/pipelined
Mariusz Kryński dacc9d03a7 Add support for IndexFormat::Uint16 (#2990)
# Objective

while testing wgpu/WebGL on mobile GPU I've noticed bevy always forces vertex index format to 32bit (and ignores mesh settings). 

## Solution

the solution is to pass proper vertex index format in GpuIndexInfo to render_pass
2021-10-28 22:53:22 +00:00
..
bevy_core_pipeline Pipeline Specialization, Shader Assets, and Shader Preprocessing (#3031) 2021-10-28 19:07:47 +00:00
bevy_gltf2 Update for edition 2021 (#2997) 2021-10-25 18:00:13 +00:00
bevy_pbr2 Add support for IndexFormat::Uint16 (#2990) 2021-10-28 22:53:22 +00:00
bevy_render2 Add support for IndexFormat::Uint16 (#2990) 2021-10-28 22:53:22 +00:00
bevy_sprite2 Pipeline Specialization, Shader Assets, and Shader Preprocessing (#3031) 2021-10-28 19:07:47 +00:00