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# Objective - Depth of field is currently disabled on any wasm targets, but the bug it's trying to avoid is only an issue in webgl. ## Solution - Enable dof when compiling for webgpu - I also remove the msaa check because sampling a depth texture doesn't work with or without msaa in webgl - Unfortunately, Bokeh seems to be broken when using webgpu, so default to Gaussian instead to make sure the defaults have the broadest platform support ## Testing - I added dof to the 3d_shapes example and compiled it to webgpu to confirm it works - I also tried compiling to webgl to confirm things still works and dof isn't rendered. --------- Co-authored-by: James Liu <contact@jamessliu.com> |
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