bevy/assets/shaders/custom_material.frag
Boutillier 6b073ee412 Update shader_material_glsl example to include texture sampling (#5215)
# Objective

Add texture sampling to the GLSL shader example, as naga does not support the commonly used sampler2d type.
Fixes #5059

## Solution

- Align the shader_material_glsl example behaviour with the shader_material example,  as the later includes texture sampling.
- Update the GLSL shader to do texture sampling the way naga supports it, and document the way naga does not support it.

## Changelog

- The shader_material_glsl example has been updated to demonstrate texture sampling using the GLSL shading language.


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-07-08 01:14:22 +00:00

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GLSL

#version 450
layout(location = 0) in vec2 v_Uv;
layout(location = 0) out vec4 o_Target;
layout(set = 1, binding = 0) uniform CustomMaterial {
vec4 Color;
};
layout(set = 1, binding = 1) uniform texture2D CustomMaterial_texture;
layout(set = 1, binding = 2) uniform sampler CustomMaterial_sampler;
void main() {
o_Target = Color * texture(sampler2D(CustomMaterial_texture,CustomMaterial_sampler), v_Uv);
}