bevy/assets
IceSentry c7eaedd6a1
Remove old post_processing example (#8376)
# Objective

- The old post processing example doesn't use the actual post processing
features of bevy. It also has some issues with resizing. It's also
causing some confusion for people because accessing the prepass textures
from it is not easy.
- There's already a render to texture example
- At this point, it's mostly obsolete since the post_process_pass
example is more complete and shows the recommended way to do post
processing in bevy. It's a bit more complicated, but it's well
documented and I'm working on simplifying it even more

## Solution

- Remove the old post_processing example
- Rename post_process_pass to post_processing


## Reviewer Notes
The diff is really noisy because of the rename, but I didn't change any
code in the example.

---------

Co-authored-by: James Liu <contact@jamessliu.com>
2023-04-15 21:48:31 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding Minor Dark/Light Logo Tweak (#4051) 2022-02-27 02:09:42 +00:00
data Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
environment_maps EnvironmentMapLight, BRDF Improvements (#7051) 2023-02-09 16:46:32 +00:00
fonts Add the license for the FiraMono font (#3589) 2022-05-06 19:29:43 +00:00
models Add Distance and Atmospheric Fog support (#6412) 2023-01-29 15:28:56 +00:00
pixel Add pixelated Bevy to assets and an example (#6408) 2022-11-14 22:15:46 +00:00
scenes (De) serialize resources in scenes (#6846) 2023-03-20 21:17:02 +00:00
shaders Remove old post_processing example (#8376) 2023-04-15 21:48:31 +00:00
sounds Add simple collision sound to breakout (#4331) 2022-04-14 20:20:38 +00:00
textures Add parallax mapping to bevy PBR (#5928) 2023-04-15 10:25:14 +00:00