mirror of
https://github.com/bevyengine/bevy
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188 lines
7.5 KiB
Markdown
188 lines
7.5 KiB
Markdown
# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog], and this project adheres to
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[Semantic Versioning].
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## [Unreleased]
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## [0.8.7] - 2020-04-28
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### Added
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* Added `Quat::slerp` - note that this uses a `sin` approximation.
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* Added `angle_between` method for `Vec2` and `Vec3`.
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* Implemented `Debug`, `Display`, `PartialEq`, `Eq`, `PartialOrd`, `Ord`,
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`Hash`, and `AsRef` traits for `Vec2Mask`, `Vec3Mask` and `Vec4Mask`.
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* Added conversion functions from `Vec2Mask`, `Vec3Mask` and `Vec4Mask` to an
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array of `[u32]`.
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* Added `build.rs` to simplify conditional feature compilation.
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### Changed
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* Removed `cfg-if` dependency.
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* Increased test coverage.
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## [0.8.6] - 2020-02-18
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### Added
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* Added the `packed-vec3` feature flag to disable using SIMD types for `Vec3`
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and `Mat3` types. This avoids wasting some space due to 16 byte alignment at
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the cost of some performance.
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* Added `x_mut`, `y_mut`, `z_mut`, `w_mut` where appropriate to `Vec2`, `Vec3`
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and `Vec4`.
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* Added implementation of `core::ops::Index` and `core::ops::IndexMut` for
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`Vec2`, `Vec3` and `Vec4`.
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### Changed
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* Merged SSE2 and scalar `Vec3` and `Vec4` implementations into single files
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using the `cfg-if` crate.
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## [0.8.5] - 2020-01-02
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### Added
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* Added projection functions `Mat4::perspective_lh`,
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`Mat4::perspective_infinite_lh`, `Mat4::perspective_infinite_reverse_lh`,
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`Mat4::orthgraphic_lh` and `Mat4::orthographic_rh`.
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* Added `round`, `ceil` and `floor` methods to `Vec2`, `Vec3` and `Vec4`.
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## [0.8.4] - 2019-12-17
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### Added
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* Added `Mat4::to_scale_rotation_translation` for extracting scale, rotation and
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translation from a 4x4 homogeneous transformation matrix.
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* Added `cargo-deny` GitHub Action.
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### Changed
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* Renamed `Quat::new` to `Quat::from_xyzw`.
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## [0.8.3] - 2019-11-27
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### Added
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* Added `Mat4::orthographic_rh_gl`.
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### Changed
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* Renamed `Mat4::perspective_glu_rh` to `Mat4::perspective_rh_gl`.
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* SSE2 optimizations for `Mat2::determinant`, `Mat2::inverse`,
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`Mat2::transpose`, `Mat3::transpose`, `Quat::conjugate`, `Quat::lerp`,
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`Quat::mul_vec3`, `Quat::mul_quat` and `Quat::from_rotation_ypr`.
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* Disabled optimizations to `Mat4::transform_point3` and
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`Mat4::transform_vector3` as they are probably incorrect and need
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investigating.
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* Added missing `#[repr(C)]` to `Mat2`, `Mat3` and `Mat4`.
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* Benchmarks now store output of functions to better estimate the cost of a
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function call.
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### Removed
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* Removed deprecated functions `Mat2::new`, `Mat3::new` and `Mat4::new`.
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## [0.8.2] - 2019-11-06
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### Changed
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* `glam_assert!` is no longer enabled by default in debug builds, it can be
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enabled in any configuration using the `glam-assert` feature or in debug
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builds only using the `debug-glam-assert` feature.
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### Removed
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* `glam_assert!`'s checking `lerp` is bounded between 0.0 and 1.0 and that
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matrix scales are non-zero have been removed.
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## [0.8.1] - 2019-11-03
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### Added
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* Added `Display` trait implementations for `Mat2`, `Mat3` and `Mat4`.
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### Changed
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* Disabled `glam`'s SSE2 `sin_cos` implementation - it became less precise for
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large angle values.
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* Reduced the default epsilon used by the `is_normalized!` macro from
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`std::f32::EPSILON` to `1e-6`.
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## [0.8.0] - 2019-10-14
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### Removed
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* Removed the `approx` crate dependency. Each `glam` type has an `abs_diff_eq`
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method added which is used by unit tests for approximate floating point
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comparisons.
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* Removed the `Angle` type. All angles are now `f32` and are expected to
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be in radians.
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* Removed the deprecated `Vec2b`, `Vec3b` and `Vec4b` types and the `mask`
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methods on `Vec2Mask`, `Vec3Mask` and `Vec4Mask`.
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### Changed
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* The `rand` crate dependency has been removed from default features. This was
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required for benchmarking but a simple random number generator has been added
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to the benches `support` module instead.
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* The `From` trait implementation converting between 1D and 2D `f32` arrays and
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matrix types have been removed. It was ambiguous how array data would map to
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matrix columns so these have been replaced with explicit methods
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`from_cols_array` and `from_cols_array_2d`.
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* Matrix `new` methods have been renamed to `from_cols` to be consistent with
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the other methods that create matrices from data.
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* Renamed `Mat4::perspective_glu` to `Mat4::perspective_glu_rh`.
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## [0.7.2] - 2019-09-22
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### Fixed
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* Fixed incorrect projection matrix methods `Mat4::look_at_lh`
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and `Mat4::look_at_rh`.
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### Added
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* Added support for building infinite projection matrices, including both
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standard and reverse depth `Mat4::perspective_infinite_rh` and
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`Mat4::perspective_infinite_rh`.
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* Added `Vec2Mask::new`, `Vec3Mask::new` and `Vec4Mask::new` methods.
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* Implemented `std::ops` `BitAnd`, `BitAndAssign`, `BitOr`, `BitOrAssign`
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and `Not` traits for `Vec2Mask`, `Vec3Mask` and `Vec4Mask`.
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* Added method documentation for `Vec4` and `Vec4Mask` types.
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* Added missing `serde` implementations for `Mat2`, `Mat3` and `Mat4`.
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* Updated `rand` and `criterion` versions.
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## [0.7.1] - 2019-07-08
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### Fixed
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* The SSE2 implementation of `Vec4` `dot` was missing a shuffle, meaning the
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`dot`, `length`, `length_squared`, `length_reciprocal` and `normalize`
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methods were sometimes incorrect.
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### Added
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* Added the `glam_assert` macro which behaves like Rust's `debug_assert` but
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can be enabled separately to `debug_assert`. This is used to perform
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asserts on correctness.
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* Added `is_normalized` method to `Vec2`, `Vec3` and `Vec4`.
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### Changed
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* Replaced usage of `std::mem::uninitialized` with `std::mem::MaybeUninit`. This
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change requires stable Rust 1.36.
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* Renamed `Vec2b` to `Vec2Mask`, `Vec3b` to `Vec3Mask` and `Vec4b` to
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`Vec4Mask`. Old names are aliased to the new name and deprecated.
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* Deprecate `VecNMask` `mask` method, use new `bitmask` method instead
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* Made fallback version of `VecNMask` types the same size and alignment as the
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SIMD versions.
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* Added `Default` support to `VecNMask` types, will add more common traits in
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the future.
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* Added `#[inline]` to `mat2`, `mat3` and `mat4` functions.
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## [0.7.0] - 2019-06-28
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### Added
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* Added `Mat2` into `[f32; 4]`, `Mat3` into `[f32; 9]` and `Mat4` into
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`[f32; 16]`.
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### Changed
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* Removed `impl Mul<&Vec2> for Mat2` and `impl Mul<&Vec3> for Vec3` as these
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don't exist for any other types.
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## [0.6.1] - 2019-06-22
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### Changed
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* `Mat2` now uses a `Vec4` internally which gives it some performance
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improvements when SSE2 is available.
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## 0.6.0 - 2019-06-13
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### Changed
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* Switched from row vectors to column vectors
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* Vectors are now on the right of multiplications with matrices and quaternions.
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[Keep a Changelog]: https://keepachangelog.com/
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[Semantic Versioning]: https://semver.org/spec/v2.0.0.html
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[Unreleased]: https://github.com/bitshifter/glam-rs/compare/0.8.7...HEAD
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[0.8.7]: https://github.com/bitshifter/glam-rs/compare/0.8.6...0.8.7
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[0.8.6]: https://github.com/bitshifter/glam-rs/compare/0.8.5...0.8.6
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[0.8.5]: https://github.com/bitshifter/glam-rs/compare/0.8.4...0.8.5
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[0.8.4]: https://github.com/bitshifter/glam-rs/compare/0.8.3...0.8.4
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[0.8.3]: https://github.com/bitshifter/glam-rs/compare/0.8.2...0.8.3
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[0.8.2]: https://github.com/bitshifter/glam-rs/compare/0.8.1...0.8.2
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[0.8.1]: https://github.com/bitshifter/glam-rs/compare/0.8.0...0.8.1
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[0.8.0]: https://github.com/bitshifter/glam-rs/compare/0.7.2...0.8.0
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[0.7.2]: https://github.com/bitshifter/glam-rs/compare/0.7.1...0.7.2
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[0.7.1]: https://github.com/bitshifter/glam-rs/compare/0.7.0...0.7.1
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[0.7.0]: https://github.com/bitshifter/glam-rs/compare/0.6.1...0.7.0
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[0.6.1]: https://github.com/bitshifter/glam-rs/compare/0.6.0...0.6.1
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