mirror of
https://github.com/bevyengine/bevy
synced 2024-12-21 02:23:08 +00:00
267b57e565
# Objective - Choose LOD based on normal simplification error in addition to position error - Update meshoptimizer to 0.22, which has a bunch of simplifier improvements ## Testing - Did you test these changes? If so, how? - Visualize normals, and compare LOD changes before and after. Normals no longer visibly change as the LOD cut changes. - Are there any parts that need more testing? - No - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Run the meshlet example in this PR and on main and move around to change the LOD cut. Before running each example, in meshlet_mesh_material.wgsl, replace `let color = vec3(rand_f(&rng), rand_f(&rng), rand_f(&rng));` with `let color = (vertex_output.world_normal + 1.0) / 2.0;`. Make sure to download the appropriate bunny asset for each branch!
131 lines
4.6 KiB
Rust
131 lines
4.6 KiB
Rust
//! Meshlet rendering for dense high-poly scenes (experimental).
|
|
|
|
// Note: This example showcases the meshlet API, but is not the type of scene that would benefit from using meshlets.
|
|
|
|
#[path = "../helpers/camera_controller.rs"]
|
|
mod camera_controller;
|
|
|
|
use bevy::{
|
|
pbr::{
|
|
experimental::meshlet::{MeshletMesh3d, MeshletPlugin},
|
|
CascadeShadowConfigBuilder, DirectionalLightShadowMap,
|
|
},
|
|
prelude::*,
|
|
render::render_resource::AsBindGroup,
|
|
};
|
|
use camera_controller::{CameraController, CameraControllerPlugin};
|
|
use std::{f32::consts::PI, path::Path, process::ExitCode};
|
|
|
|
const ASSET_URL: &str =
|
|
"https://raw.githubusercontent.com/JMS55/bevy_meshlet_asset/defbd9b32072624d40d57de7d345c66a9edf5d0b/bunny.meshlet_mesh";
|
|
|
|
fn main() -> ExitCode {
|
|
if !Path::new("./assets/models/bunny.meshlet_mesh").exists() {
|
|
eprintln!("ERROR: Asset at path <bevy>/assets/models/bunny.meshlet_mesh is missing. Please download it from {ASSET_URL}");
|
|
return ExitCode::FAILURE;
|
|
}
|
|
|
|
App::new()
|
|
.insert_resource(DirectionalLightShadowMap { size: 4096 })
|
|
.add_plugins((
|
|
DefaultPlugins,
|
|
MeshletPlugin {
|
|
cluster_buffer_slots: 8192,
|
|
},
|
|
MaterialPlugin::<MeshletDebugMaterial>::default(),
|
|
CameraControllerPlugin,
|
|
))
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
|
|
ExitCode::SUCCESS
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
asset_server: Res<AssetServer>,
|
|
mut standard_materials: ResMut<Assets<StandardMaterial>>,
|
|
mut debug_materials: ResMut<Assets<MeshletDebugMaterial>>,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
) {
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Transform::from_translation(Vec3::new(1.8, 0.4, -0.1)).looking_at(Vec3::ZERO, Vec3::Y),
|
|
Msaa::Off,
|
|
EnvironmentMapLight {
|
|
diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
|
|
specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
|
|
intensity: 150.0,
|
|
..default()
|
|
},
|
|
CameraController::default(),
|
|
));
|
|
|
|
commands.spawn((
|
|
DirectionalLight {
|
|
illuminance: light_consts::lux::FULL_DAYLIGHT,
|
|
shadows_enabled: true,
|
|
..default()
|
|
},
|
|
CascadeShadowConfigBuilder {
|
|
num_cascades: 1,
|
|
maximum_distance: 15.0,
|
|
..default()
|
|
}
|
|
.build(),
|
|
Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, PI * -0.15, PI * -0.15)),
|
|
));
|
|
|
|
// A custom file format storing a [`bevy_render::mesh::Mesh`]
|
|
// that has been converted to a [`bevy_pbr::meshlet::MeshletMesh`]
|
|
// using [`bevy_pbr::meshlet::MeshletMesh::from_mesh`], which is
|
|
// a function only available when the `meshlet_processor` cargo feature is enabled.
|
|
let meshlet_mesh_handle = asset_server.load("models/bunny.meshlet_mesh");
|
|
let debug_material = debug_materials.add(MeshletDebugMaterial::default());
|
|
|
|
for x in -2..=2 {
|
|
commands.spawn((
|
|
MeshletMesh3d(meshlet_mesh_handle.clone()),
|
|
MeshMaterial3d(standard_materials.add(StandardMaterial {
|
|
base_color: match x {
|
|
-2 => Srgba::hex("#dc2626").unwrap().into(),
|
|
-1 => Srgba::hex("#ea580c").unwrap().into(),
|
|
0 => Srgba::hex("#facc15").unwrap().into(),
|
|
1 => Srgba::hex("#16a34a").unwrap().into(),
|
|
2 => Srgba::hex("#0284c7").unwrap().into(),
|
|
_ => unreachable!(),
|
|
},
|
|
perceptual_roughness: (x + 2) as f32 / 4.0,
|
|
..default()
|
|
})),
|
|
Transform::default()
|
|
.with_scale(Vec3::splat(0.2))
|
|
.with_translation(Vec3::new(x as f32 / 2.0, 0.0, -0.3)),
|
|
));
|
|
}
|
|
for x in -2..=2 {
|
|
commands.spawn((
|
|
MeshletMesh3d(meshlet_mesh_handle.clone()),
|
|
MeshMaterial3d(debug_material.clone()),
|
|
Transform::default()
|
|
.with_scale(Vec3::splat(0.2))
|
|
.with_rotation(Quat::from_rotation_y(PI))
|
|
.with_translation(Vec3::new(x as f32 / 2.0, 0.0, 0.3)),
|
|
));
|
|
}
|
|
|
|
commands.spawn((
|
|
Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
|
|
MeshMaterial3d(standard_materials.add(StandardMaterial {
|
|
base_color: Color::WHITE,
|
|
perceptual_roughness: 1.0,
|
|
..default()
|
|
})),
|
|
));
|
|
}
|
|
|
|
#[derive(Asset, TypePath, AsBindGroup, Clone, Default)]
|
|
struct MeshletDebugMaterial {
|
|
_dummy: (),
|
|
}
|
|
impl Material for MeshletDebugMaterial {}
|