..
3d_scene.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
3d_shapes.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
3d_viewport_to_world.rs
Migrate from Query::single
and friends to Single
( #15872 )
2024-10-13 20:32:06 +00:00
animated_material.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
anisotropy.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
anti_aliasing.rs
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
atmospheric_fog.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
auto_exposure.rs
UiImage -> ImageNode, UiImageSize -> ImageNodeSize ( #16271 )
2024-11-07 21:52:58 +00:00
blend_modes.rs
Fix example build for wasm ( #16557 )
2024-11-30 00:02:04 +00:00
bloom_3d.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
camera_sub_view.rs
simplify example, replace get_single to Single Query ( #16187 )
2024-11-01 18:25:42 +00:00
clearcoat.rs
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
color_grading.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
deferred_rendering.rs
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
depth_of_field.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
fog.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
fog_volumes.rs
Deprecate SpatialBundle ( #15830 )
2024-10-13 17:28:22 +00:00
generate_custom_mesh.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
irradiance_volumes.rs
✏️ Fix typos across bevy ( #16702 )
2024-12-08 01:18:39 +00:00
lighting.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
lightmaps.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
lines.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
load_gltf.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
load_gltf_extras.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
mesh_ray_cast.rs
Rename RayCastSettings
to MeshRayCastSettings
( #16703 )
2024-12-10 03:27:42 +00:00
meshlet.rs
Meshlet normal-aware LOD and meshoptimizer upgrade ( #16111 )
2024-11-04 15:20:22 +00:00
motion_blur.rs
Fix example build for wasm ( #16557 )
2024-11-30 00:02:04 +00:00
order_independent_transparency.rs
✏️ Fix typos across bevy ( #16702 )
2024-12-08 01:18:39 +00:00
orthographic.rs
Improve API for scaling orthographic cameras ( #15969 )
2024-10-17 17:50:06 +00:00
parallax_mapping.rs
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
parenting.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
pbr.rs
simplify example, replace get_single to Single Query ( #16187 )
2024-11-01 18:25:42 +00:00
pcss.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
post_processing.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
query_gltf_primitives.rs
Cosmetic tweaks to query_gltf_primitives
( #16102 )
2024-10-27 19:06:19 +00:00
reflection_probes.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
render_to_texture.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
rotate_environment_map.rs
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
scrolling_fog.rs
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
shadow_biases.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
shadow_caster_receiver.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
skybox.rs
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
spherical_area_lights.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
split_screen.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
spotlight.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
ssao.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
ssr.rs
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
texture.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
tonemapping.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
transmission.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
transparency_3d.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
two_passes.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
update_gltf_scene.rs
aligning public apis of Time,Timer and Stopwatch ( #15962 )
2024-10-16 21:09:32 +00:00
vertex_colors.rs
Migrate cameras to required components ( #15641 )
2024-10-05 01:59:52 +00:00
visibility_range.rs
Make visibility range (HLOD) dithering work when prepasses are enabled. ( #16286 )
2024-12-04 17:34:36 +00:00
volumetric_fog.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00
wireframe.rs
Merge Style properties into Node. Use ComputedNode for computed properties. ( #15975 )
2024-10-18 22:25:33 +00:00