..
bevy_animation
Update codebase to use IntoIterator
where possible. ( #5269 )
2022-07-11 15:28:50 +00:00
bevy_app
Simplify design for *Label
s ( #4957 )
2022-07-14 18:23:01 +00:00
bevy_asset
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_audio
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_core
Export and register Mat2
. ( #5324 )
2022-07-15 22:37:06 +00:00
bevy_core_pipeline
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_derive
android - fix issues other than the rendering ( #5130 )
2022-06-30 19:42:45 +00:00
bevy_diagnostic
Cleanups in diagnostics ( #3871 )
2022-06-20 17:02:25 +00:00
bevy_dylib
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin
Bump Bevy to 0.8.0-dev ( #4505 )
2022-04-17 23:04:52 +00:00
bevy_ecs
Simplify design for *Label
s ( #4957 )
2022-07-14 18:23:01 +00:00
bevy_ecs_compile_fail_tests
Add ExactSizeIterator implementation for QueryCombinatonIter ( #5148 )
2022-07-13 16:08:48 +00:00
bevy_encase_derive
Updated glam
to 0.21
. ( #5142 )
2022-07-03 19:55:33 +00:00
bevy_gilrs
Improve Gamepad DPad Button Detection ( #5220 )
2022-07-11 14:11:25 +00:00
bevy_gltf
Add VisibilityBundle and use it to fix gltfs, scenes, and examples ( #5335 )
2022-07-16 02:47:23 +00:00
bevy_hierarchy
Update codebase to use IntoIterator
where possible. ( #5269 )
2022-07-11 15:28:50 +00:00
bevy_input
Implement Debug
for Gamepads
( #5291 )
2022-07-13 15:10:41 +00:00
bevy_internal
enable optional dependencies to stay optional ( #5023 )
2022-06-20 10:32:43 +00:00
bevy_log
Remove the dependency cycles ( #5171 )
2022-07-04 13:04:18 +00:00
bevy_macro_utils
Simplify design for *Label
s ( #4957 )
2022-07-14 18:23:01 +00:00
bevy_math
Export and register Mat2
. ( #5324 )
2022-07-15 22:37:06 +00:00
bevy_mikktspace
Minimally fix the known unsoundness in bevy_mikktspace ( #5299 )
2022-07-16 08:37:18 +00:00
bevy_pbr
Don't panic when StandardMaterial normal_map hasn't loaded yet ( #5307 )
2022-07-16 21:50:19 +00:00
bevy_ptr
add more SAFETY
comments and lint for missing ones in bevy_ecs
( #4835 )
2022-07-04 14:44:24 +00:00
bevy_reflect
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_render
Add VisibilityBundle and use it to fix gltfs, scenes, and examples ( #5335 )
2022-07-16 02:47:23 +00:00
bevy_scene
Add VisibilityBundle and use it to fix gltfs, scenes, and examples ( #5335 )
2022-07-16 02:47:23 +00:00
bevy_sprite
Use Affine3A for GlobalTransform to allow any affine transformation ( #4379 )
2022-07-16 00:51:12 +00:00
bevy_tasks
Very minor doc formatting changes ( #5287 )
2022-07-12 13:06:16 +00:00
bevy_text
Use Affine3A for GlobalTransform to allow any affine transformation ( #4379 )
2022-07-16 00:51:12 +00:00
bevy_time
Update time by sending frame instant through a channel ( #4744 )
2022-07-11 23:19:00 +00:00
bevy_transform
Use Affine3A for GlobalTransform to allow any affine transformation ( #4379 )
2022-07-16 00:51:12 +00:00
bevy_ui
Remove redundant Size
import ( #5339 )
2022-07-16 13:53:41 +00:00
bevy_utils
Simplify design for *Label
s ( #4957 )
2022-07-14 18:23:01 +00:00
bevy_window
update wgpu to 0.13 ( #5168 )
2022-07-14 21:17:16 +00:00
bevy_winit
Change window position types from tuple to vec ( #5276 )
2022-07-11 14:36:23 +00:00