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# Objective the bevy pbr shader doesn't handle at all normal maps if a mesh doesn't have backed tangents. This is a pitfall (that I fell into) and needs to be documented. # Solution Document the behavior. (Also document a few other `StandardMaterial` fields) ## Changelog * Add documentation to `emissive`, `normal_map_texture` and `occlusion_texture` fields of `StandardMaterial`. |
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Cargo.toml |