bevy/crates
Patrick Walton d3241c4f8d
Fix the texture_binding_array, specialized_mesh_pipeline, and custom_shader_instancing examples after the bindless change. (#16641)
The bindless PR (#16368) broke some examples:

* `specialized_mesh_pipeline` and `custom_shader_instancing` failed
because they expect to be able to render a mesh with no material, by
overriding enough of the render pipeline to be able to do so. This PR
fixes the issue by restoring the old behavior in which we extract meshes
even if they have no material.

* `texture_binding_array` broke because it doesn't implement
`AsBindGroup::unprepared_bind_group`. This was tricky to fix because
there's a very good reason why `texture_binding_array` doesn't implement
that method: there's no sensible way to do so with `wgpu`'s current
bindless API, due to its multiple levels of borrowed references. To fix
the example, I split `MaterialBindGroup` into
`MaterialBindlessBindGroup` and `MaterialNonBindlessBindGroup`, and
allow direct custom implementations of `AsBindGroup::as_bind_group` for
the latter type of bind groups. To opt in to the new behavior, return
the `AsBindGroupError::CreateBindGroupDirectly` error from your
`AsBindGroup::unprepared_bind_group` implementation, and Bevy will call
your custom `AsBindGroup::as_bind_group` method as before.

## Migration Guide

* Bevy will now unconditionally call
`AsBindGroup::unprepared_bind_group` for your materials, so you must no
longer panic in that function. Instead, return the new
`AsBindGroupError::CreateBindGroupDirectly` error, and Bevy will fall
back to calling `AsBindGroup::as_bind_group` as before.
2024-12-05 21:22:14 +00:00
..
bevy_a11y Remove accesskit re-export from bevy_a11y (#16257) 2024-11-08 21:01:16 +00:00
bevy_animation Add Immutable Component Support (#16372) 2024-12-05 14:27:48 +00:00
bevy_app Move all_tuples to a new crate (#16161) 2024-12-03 17:41:09 +00:00
bevy_asset Support creating asset directories (#16220) 2024-11-04 22:06:00 +00:00
bevy_audio Update rodio requirement from 0.19 to 0.20 (#16359) 2024-12-03 17:55:42 +00:00
bevy_color Add no_std support to bevy_color (#16633) 2024-12-05 21:21:45 +00:00
bevy_core Support on_thread_spawn and on_thread_destroy for TaskPoolPlugin (#13045) 2024-11-11 20:00:01 +00:00
bevy_core_pipeline Add Immutable Component Support (#16372) 2024-12-05 14:27:48 +00:00
bevy_derive move ANDROID_APP to bevy_window (#15585) 2024-10-02 03:01:06 +00:00
bevy_dev_tools Retained Gizmos (#15473) 2024-12-04 21:21:06 +00:00
bevy_diagnostic Revert "Update sysinfo version to 0.32.1 (#16517)" (#16523) 2024-11-26 22:44:23 +00:00
bevy_dylib Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965) 2024-07-29 23:10:16 +00:00
bevy_ecs Window picking (#16103) 2024-12-05 21:14:39 +00:00
bevy_encase_derive Update `glam to 0.29, encase` to 0.10. (#15249) 2024-09-23 19:44:02 +00:00
bevy_gilrs Use Name component for gamepad (#16233) 2024-11-05 00:30:48 +00:00
bevy_gizmos Retained Gizmos (#15473) 2024-12-04 21:21:06 +00:00
bevy_gltf Make bevy_gltf compile without bevy_animation feature (#16551) 2024-11-30 00:04:30 +00:00
bevy_hierarchy Window picking (#16103) 2024-12-05 21:14:39 +00:00
bevy_image switch bevy_image to use wgpu-types wherever possible instead of wgpu (#16620) 2024-12-03 11:46:10 +00:00
bevy_input Move required components doc to type doc (#16575) 2024-12-03 19:45:20 +00:00
bevy_input_focus Add "bevy_input_focus" crate. (#15611) 2024-12-05 18:08:31 +00:00
bevy_internal Fix the picking backend features not actually disabling the features (#16470) 2024-11-22 18:14:16 +00:00
bevy_log Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_macro_utils Modify derive_label to support no_std environments (#15465) 2024-09-27 20:23:26 +00:00
bevy_math Use IntoIterator instead of Into<Vec<..>> in cubic splines interfaces (#16402) 2024-12-03 19:35:14 +00:00
bevy_mesh switch bevy_mesh to use wgpu-types instead of wgpu (#16619) 2024-12-03 19:49:49 +00:00
bevy_mikktspace Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_pbr Fix the texture_binding_array, specialized_mesh_pipeline, and custom_shader_instancing examples after the bindless change. (#16641) 2024-12-05 21:22:14 +00:00
bevy_picking Window picking (#16103) 2024-12-05 21:14:39 +00:00
bevy_ptr Fix MSRVs for standalone crates (#16333) 2024-11-17 09:38:13 +00:00
bevy_reflect Add no_std support to bevy_reflect (#16256) 2024-12-05 21:15:21 +00:00
bevy_remote BrpQueryRow has field deserialization fix (#16613) 2024-12-04 18:26:33 +00:00
bevy_render Fix the texture_binding_array, specialized_mesh_pipeline, and custom_shader_instancing examples after the bindless change. (#16641) 2024-12-05 21:22:14 +00:00
bevy_scene Move required components doc to type doc (#16575) 2024-12-03 19:45:20 +00:00
bevy_sprite Move required components doc to type doc (#16575) 2024-12-03 19:45:20 +00:00
bevy_state Make StateTransitionSteps public (#16612) 2024-12-03 19:48:00 +00:00
bevy_tasks Support on_thread_spawn and on_thread_destroy for TaskPoolPlugin (#13045) 2024-11-11 20:00:01 +00:00
bevy_text Add Immutable Component Support (#16372) 2024-12-05 14:27:48 +00:00
bevy_time Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_transform Turn apply_deferred into a ZST System (#16642) 2024-12-05 18:14:05 +00:00
bevy_ui Turn apply_deferred into a ZST System (#16642) 2024-12-05 18:14:05 +00:00
bevy_utils Move all_tuples to a new crate (#16161) 2024-12-03 17:41:09 +00:00
bevy_window Support prefers_home_indicator_hidden (#16005) 2024-10-31 16:09:30 +00:00
bevy_winit bevy_winit(emit raw winit events) (#15884) 2024-12-03 17:20:43 +00:00