..
bevy_a11y
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
bevy_animation
Remove ClampColor
( #13307 )
2024-05-10 13:15:56 +00:00
bevy_app
Simplify state transitions ( #13616 )
2024-06-01 21:00:38 +00:00
bevy_asset
Improvement of AssetServer::load documentation to help find a way to load from file with hash in filename ( #13272 )
2024-06-03 12:54:29 +00:00
bevy_audio
Update to rodio
0.18 ( #13612 )
2024-06-02 14:25:51 +00:00
bevy_color
Added a Grey trait, and implementations on baked-in colors. Fixes #13206 ( #13237 )
2024-05-26 12:53:50 +00:00
bevy_core
Determine msrv for every standalone bevy_* crate. ( #13211 )
2024-05-13 18:26:41 +00:00
bevy_core_pipeline
Add Skybox Motion Vectors ( #13617 )
2024-06-02 16:09:28 +00:00
bevy_derive
Deprecate dynamic plugins ( #13080 )
2024-05-20 20:01:28 +00:00
bevy_dev_tools
Refactor ci_testing
and separate it from DevToolsPlugin
( #13513 )
2024-05-26 22:32:36 +00:00
bevy_diagnostic
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_dylib
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_dynamic_plugin
Deprecate dynamic plugins ( #13080 )
2024-05-20 20:01:28 +00:00
bevy_ecs
Add ability to clear all components on an entity via EntityWorldMut ( #13588 )
2024-05-31 16:42:03 +00:00
bevy_encase_derive
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_gilrs
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_gizmos
Implemented GizmoPrimitive2d for Arc2d
, CircularSegment
, CircularSector
, and make arc_2d use counter-clockwise angle. ( #13610 )
2024-06-01 12:30:34 +00:00
bevy_gltf
add handling of all missing gltf extras: scene, mesh & materials ( #13453 )
2024-06-03 13:16:38 +00:00
bevy_hierarchy
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_input
Separate state crate ( #13216 )
2024-05-09 18:06:05 +00:00
bevy_internal
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
bevy_log
Improve tracing layer customization ( #13159 )
2024-05-12 21:16:56 +00:00
bevy_macro_utils
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_math
Implement ShapeSample
for Extrusion<T>
( #13567 )
2024-05-30 12:08:28 +00:00
bevy_mikktspace
Determine msrv for every standalone bevy_* crate. ( #13211 )
2024-05-13 18:26:41 +00:00
bevy_pbr
Meshlet single pass depth downsampling (SPD) ( #13003 )
2024-06-03 12:41:14 +00:00
bevy_ptr
add Debug for ptr types ( #13498 )
2024-05-24 21:25:11 +00:00
bevy_reflect
Move bevy_math
Reflect
impls ( #13520 )
2024-05-27 14:15:22 +00:00
bevy_render
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
bevy_scene
Add README.md
to all crates ( #13184 )
2024-05-02 18:56:00 +00:00
bevy_sprite
More idiomatic texture atlas builder ( #13238 )
2024-06-03 12:43:50 +00:00
bevy_state
Combine transition systems of Substates
( #13626 )
2024-06-02 13:36:44 +00:00
bevy_tasks
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
bevy_text
Updates default Text font size to 24px ( #13603 )
2024-05-31 16:41:27 +00:00
bevy_time
Adds doc note that Timer and Stopwatch must be progressed manually ( #13441 )
2024-05-20 19:46:25 +00:00
bevy_transform
Allow bevy_transform to be used as a barebones dependency ( #13533 )
2024-06-01 11:34:49 +00:00
bevy_ui
Fix image measure function to apply inherent aspect ratio to style sizes ( #13555 )
2024-05-30 18:37:39 +00:00
bevy_utils
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
bevy_window
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00
bevy_winit
fix: upgrade to winit v0.30 ( #13366 )
2024-06-03 13:06:48 +00:00