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https://github.com/bevyengine/bevy
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Simplify state transitions (#13616)
# Objective Prerequisite to #13579. Make state transition schedule running simpler. ## Solution - Remove `should_run_transition` which read the latest event and fake-fire an event for the startup transitions (e.g. startup `OnEnter()`). - Account for startup event, by actually emitting an event when adding states to `App`. - Replace `should_run_transition` with `last_transition`, which is a light wrapper over `EventReader::read().last()`. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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4b996c75ab
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5cb4808026
4 changed files with 50 additions and 52 deletions
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@ -308,6 +308,11 @@ impl SubApp {
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.add_event::<StateTransitionEvent<S>>();
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let schedule = self.get_schedule_mut(StateTransition).unwrap();
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S::register_state(schedule);
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let state = self.world.resource::<State<S>>().get().clone();
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self.world.send_event(StateTransitionEvent {
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exited: None,
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entered: Some(state),
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});
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}
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self
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@ -318,12 +323,15 @@ impl SubApp {
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pub fn insert_state<S: FreelyMutableState>(&mut self, state: S) -> &mut Self {
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if !self.world.contains_resource::<State<S>>() {
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setup_state_transitions_in_world(&mut self.world, Some(Startup.intern()));
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self.insert_resource::<State<S>>(State::new(state))
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self.insert_resource::<State<S>>(State::new(state.clone()))
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.init_resource::<NextState<S>>()
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.add_event::<StateTransitionEvent<S>>();
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let schedule = self.get_schedule_mut(StateTransition).unwrap();
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S::register_state(schedule);
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self.world.send_event(StateTransitionEvent {
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exited: None,
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entered: Some(state),
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});
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}
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self
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@ -340,6 +348,11 @@ impl SubApp {
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self.add_event::<StateTransitionEvent<S>>();
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let schedule = self.get_schedule_mut(StateTransition).unwrap();
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S::register_computed_state_systems(schedule);
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let state = self.world.resource::<State<S>>().get().clone();
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self.world.send_event(StateTransitionEvent {
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exited: None,
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entered: Some(state),
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});
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}
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self
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@ -357,6 +370,11 @@ impl SubApp {
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self.add_event::<StateTransitionEvent<S>>();
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let schedule = self.get_schedule_mut(StateTransition).unwrap();
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S::register_sub_state_systems(schedule);
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let state = self.world.resource::<State<S>>().get().clone();
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self.world.send_event(StateTransitionEvent {
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exited: None,
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entered: Some(state),
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});
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}
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self
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@ -17,17 +17,17 @@ pub trait FreelyMutableState: States {
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apply_state_transition::<Self>.in_set(ApplyStateTransition::<Self>::apply()),
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)
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.add_systems(
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should_run_transition::<Self, OnEnter<Self>>
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last_transition::<Self>
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.pipe(run_enter::<Self>)
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.in_set(StateTransitionSteps::EnterSchedules),
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)
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.add_systems(
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should_run_transition::<Self, OnExit<Self>>
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last_transition::<Self>
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.pipe(run_exit::<Self>)
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.in_set(StateTransitionSteps::ExitSchedules),
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)
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.add_systems(
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should_run_transition::<Self, OnTransition<Self>>
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last_transition::<Self>
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.pipe(run_transition::<Self>)
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.in_set(StateTransitionSteps::TransitionSchedules),
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)
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@ -9,9 +9,8 @@ use self::sealed::StateSetSealed;
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use super::{
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apply_state_transition, computed_states::ComputedStates, internal_apply_state_transition,
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run_enter, run_exit, run_transition, should_run_transition, sub_states::SubStates,
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ApplyStateTransition, OnEnter, OnExit, OnTransition, State, StateTransitionEvent,
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StateTransitionSteps, States,
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last_transition, run_enter, run_exit, run_transition, sub_states::SubStates,
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ApplyStateTransition, State, StateTransitionEvent, StateTransitionSteps, States,
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};
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mod sealed {
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@ -117,17 +116,17 @@ impl<S: InnerStateSet> StateSet for S {
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schedule
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.add_systems(system.in_set(ApplyStateTransition::<T>::apply()))
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.add_systems(
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should_run_transition::<T, OnEnter<T>>
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last_transition::<T>
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.pipe(run_enter::<T>)
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.in_set(StateTransitionSteps::EnterSchedules),
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)
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.add_systems(
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should_run_transition::<T, OnExit<T>>
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last_transition::<T>
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.pipe(run_exit::<T>)
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.in_set(StateTransitionSteps::ExitSchedules),
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)
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.add_systems(
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should_run_transition::<T, OnTransition<T>>
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last_transition::<T>
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.pipe(run_transition::<T>)
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.in_set(StateTransitionSteps::TransitionSchedules),
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)
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@ -181,17 +180,17 @@ impl<S: InnerStateSet> StateSet for S {
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apply_state_transition::<T>.in_set(StateTransitionSteps::ManualTransitions),
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)
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.add_systems(
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should_run_transition::<T, OnEnter<T>>
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last_transition::<T>
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.pipe(run_enter::<T>)
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.in_set(StateTransitionSteps::EnterSchedules),
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)
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.add_systems(
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should_run_transition::<T, OnExit<T>>
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last_transition::<T>
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.pipe(run_exit::<T>)
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.in_set(StateTransitionSteps::ExitSchedules),
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)
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.add_systems(
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should_run_transition::<T, OnTransition<T>>
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last_transition::<T>
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.pipe(run_transition::<T>)
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.in_set(StateTransitionSteps::TransitionSchedules),
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)
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@ -232,9 +231,9 @@ macro_rules! impl_state_set_sealed_tuples {
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schedule
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.add_systems(system.in_set(ApplyStateTransition::<T>::apply()))
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.add_systems(should_run_transition::<T, OnEnter<T>>.pipe(run_enter::<T>).in_set(StateTransitionSteps::EnterSchedules))
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.add_systems(should_run_transition::<T, OnExit<T>>.pipe(run_exit::<T>).in_set(StateTransitionSteps::ExitSchedules))
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.add_systems(should_run_transition::<T, OnTransition<T>>.pipe(run_transition::<T>).in_set(StateTransitionSteps::TransitionSchedules))
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.add_systems(last_transition::<T>.pipe(run_enter::<T>).in_set(StateTransitionSteps::EnterSchedules))
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.add_systems(last_transition::<T>.pipe(run_exit::<T>).in_set(StateTransitionSteps::ExitSchedules))
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.add_systems(last_transition::<T>.pipe(run_transition::<T>).in_set(StateTransitionSteps::TransitionSchedules))
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.configure_sets(
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ApplyStateTransition::<T>::apply()
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.in_set(StateTransitionSteps::DependentTransitions)
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@ -271,9 +270,9 @@ macro_rules! impl_state_set_sealed_tuples {
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schedule
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.add_systems(system.in_set(ApplyStateTransition::<T>::apply()))
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.add_systems(apply_state_transition::<T>.in_set(StateTransitionSteps::ManualTransitions))
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.add_systems(should_run_transition::<T, OnEnter<T>>.pipe(run_enter::<T>).in_set(StateTransitionSteps::EnterSchedules))
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.add_systems(should_run_transition::<T, OnExit<T>>.pipe(run_exit::<T>).in_set(StateTransitionSteps::ExitSchedules))
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.add_systems(should_run_transition::<T, OnTransition<T>>.pipe(run_transition::<T>).in_set(StateTransitionSteps::TransitionSchedules))
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.add_systems(last_transition::<T>.pipe(run_enter::<T>).in_set(StateTransitionSteps::EnterSchedules))
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.add_systems(last_transition::<T>.pipe(run_exit::<T>).in_set(StateTransitionSteps::ExitSchedules))
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.add_systems(last_transition::<T>.pipe(run_transition::<T>).in_set(StateTransitionSteps::TransitionSchedules))
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.configure_sets(
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ApplyStateTransition::<T>::apply()
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.in_set(StateTransitionSteps::DependentTransitions)
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@ -1,11 +1,11 @@
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use std::{marker::PhantomData, mem, ops::DerefMut};
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use std::{marker::PhantomData, mem};
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use bevy_ecs::{
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event::{Event, EventReader, EventWriter},
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schedule::{
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InternedScheduleLabel, IntoSystemSetConfigs, Schedule, ScheduleLabel, Schedules, SystemSet,
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},
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system::{Commands, In, Local, Res, ResMut},
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system::{Commands, In, ResMut},
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world::World,
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};
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@ -202,34 +202,18 @@ pub fn apply_state_transition<S: FreelyMutableState>(
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*next_state_resource.as_mut() = NextState::<S>::Unchanged;
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}
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pub(crate) fn should_run_transition<S: States, T: ScheduleLabel>(
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mut first: Local<bool>,
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res: Option<Res<State<S>>>,
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mut event: EventReader<StateTransitionEvent<S>>,
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) -> (Option<StateTransitionEvent<S>>, PhantomData<T>) {
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let first_mut = first.deref_mut();
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if !*first_mut {
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*first_mut = true;
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if let Some(res) = res {
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event.clear();
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return (
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Some(StateTransitionEvent {
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exited: None,
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entered: Some(res.get().clone()),
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}),
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PhantomData,
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);
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}
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}
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(event.read().last().cloned(), PhantomData)
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/// Returns the latest state transition event of type `S`, if any are available.
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pub fn last_transition<S: States>(
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mut reader: EventReader<StateTransitionEvent<S>>,
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) -> Option<StateTransitionEvent<S>> {
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reader.read().last().cloned()
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}
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pub(crate) fn run_enter<S: States>(
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In((transition, _)): In<(Option<StateTransitionEvent<S>>, PhantomData<OnEnter<S>>)>,
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transition: In<Option<StateTransitionEvent<S>>>,
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world: &mut World,
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) {
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let Some(transition) = transition else {
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let Some(transition) = transition.0 else {
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return;
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};
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let Some(entered) = transition.entered else {
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@ -240,10 +224,10 @@ pub(crate) fn run_enter<S: States>(
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}
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pub(crate) fn run_exit<S: States>(
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In((transition, _)): In<(Option<StateTransitionEvent<S>>, PhantomData<OnExit<S>>)>,
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transition: In<Option<StateTransitionEvent<S>>>,
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world: &mut World,
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) {
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let Some(transition) = transition else {
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let Some(transition) = transition.0 else {
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return;
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};
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let Some(exited) = transition.exited else {
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@ -254,13 +238,10 @@ pub(crate) fn run_exit<S: States>(
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}
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pub(crate) fn run_transition<S: States>(
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In((transition, _)): In<(
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Option<StateTransitionEvent<S>>,
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PhantomData<OnTransition<S>>,
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)>,
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transition: In<Option<StateTransitionEvent<S>>>,
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world: &mut World,
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) {
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let Some(transition) = transition else {
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let Some(transition) = transition.0 else {
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return;
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};
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let Some(exited) = transition.exited else {
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