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# Objective After merging retained rendering world #15320, we now have a good way of creating a link between worlds (*HIYAA intensifies*). This means that `get_or_spawn` is no longer necessary for that function. Entity should be opaque as the warning above `get_or_spawn` says. This is also part of #15459. I'm deprecating `get_or_spawn_batch` in a different PR in order to keep the PR small in size. ## Solution Deprecate `get_or_spawn` and replace it with `get_entity` in most contexts. If it's possible to query `&RenderEntity`, then the entity is synced and `render_entity.id()` is initialized in the render world. ## Migration Guide If you are given an `Entity` and you want to do something with it, use `Commands.entity(...)` or `World.entity(...)`. If instead you want to spawn something use `Commands.spawn(...)` or `World.spawn(...)`. If you are not sure if an entity exists, you can always use `get_entity` and match on the `Option<...>` that is returned. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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benches | ||
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README.md |
Bevy Benchmarks
This is a crate with a collection of benchmarks for Bevy, separate from the rest of the Bevy crates.
Running the benchmarks
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Setup everything you need for Bevy with the setup guide.
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Move into the
benches
directory (where this README is located).bevy $ cd benches
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Run the benchmarks with cargo (This will take a while)
bevy/benches $ cargo bench
If you'd like to only compile the benchmarks (without running them), you can do that like this:
bevy/benches $ cargo bench --no-run
Criterion
Bevy's benchmarks use Criterion. If you want to learn more about using Criterion for comparing performance against a baseline or generating detailed reports, you can read the Criterion.rs documentation.