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https://github.com/bevyengine/bevy
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15 lines
410 B
GLSL
15 lines
410 B
GLSL
#version 450
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layout(location = 0) in vec2 v_Uv;
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layout(location = 1) in vec4 v_Color;
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layout(location = 0) out vec4 o_Target;
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layout(set = 1, binding = 2) uniform texture2D TextureAtlas_texture;
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layout(set = 1, binding = 3) uniform sampler TextureAtlas_texture_sampler;
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void main() {
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o_Target = v_Color * texture(
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sampler2D(TextureAtlas_texture, TextureAtlas_texture_sampler),
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v_Uv);
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}
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