bevy/crates/bevy_sprite/src/render
François afaf4ad3da update for wgpu 0.8 (#1959)
Changes to get Bevy to compile with wgpu master.

With this, on a Mac:
* 2d examples look fine
* ~~3d examples crash with an error specific to metal about a compilation error~~
* 3d examples work fine after enabling feature `wgpu/cross`


Feature `wgpu/cross` seems to be needed only on some platforms, not sure how to know which. It was introduced in https://github.com/gfx-rs/wgpu-rs/pull/826
2021-05-02 20:45:25 +00:00
..
mod.rs update for wgpu 0.8 (#1959) 2021-05-02 20:45:25 +00:00
sprite.frag sprite: use bevy_transform types in sprite entities 2020-06-22 12:14:40 -07:00
sprite.vert Remove remaining camerapos bindings (#1708) 2021-03-22 18:10:35 +00:00
sprite_sheet.frag sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00
sprite_sheet.vert Remove remaining camerapos bindings (#1708) 2021-03-22 18:10:35 +00:00