bevy/examples/shader
Aevyrie 1918608b02
Update default ClearColor to better match Bevy's branding (#10339)
# Objective

- Changes the default clear color to match the code block color on
Bevy's website.

## Solution

- Changed the clear color, updated text in examples to ensure adequate
contrast. Inconsistent usage of white text color set to use the default
color instead, which is already white.
- Additionally, updated the `3d_scene` example to make it look a bit
better, and use bevy's branding colors.


![image](https://github.com/bevyengine/bevy/assets/2632925/540a22c0-826c-4c33-89aa-34905e3e313a)
2023-11-03 12:57:38 +00:00
..
animate_shader.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
array_texture.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
compute_shader_game_of_life.rs Bind group entries (#9694) 2023-10-21 15:39:22 +00:00
custom_vertex_attribute.rs Add consuming builder methods for more ergonomic Mesh creation (#10056) 2023-10-09 19:47:41 +00:00
extended_material.rs allow extensions to StandardMaterial (#7820) 2023-10-17 21:28:08 +00:00
fallback_image.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
post_processing.rs Bind group entries (#9694) 2023-10-21 15:39:22 +00:00
shader_defs.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_instancing.rs Use EntityHashMap<Entity, T> for render world entity storage for better performance (#9903) 2023-09-27 08:28:28 +00:00
shader_material.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_material_glsl.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_material_screenspace_texture.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
shader_prepass.rs Update default ClearColor to better match Bevy's branding (#10339) 2023-11-03 12:57:38 +00:00
texture_binding_array.rs Bind group entries (#9694) 2023-10-21 15:39:22 +00:00