bevy/crates/bevy_render/src
sark ca029ef0eb Naga export (#3714)
# Objective

In order to create a glsl shader, we must provide the `naga::ShaderStage` type which is not exported by bevy, meaning a user would have to manually include naga just to access this type.

`pub fn from_glsl(source: impl Into<Cow<'static, str>>, stage: naga::ShaderStage) -> Shader {`

## Solution

Re-rexport naga::ShaderStage from `render_resources`
2022-01-31 00:32:47 +00:00
..
camera Add headless mode (#3439) 2022-01-08 10:39:43 +00:00
color Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
mesh Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
primitives bevy_gltf: Add support for loading lights (#3506) 2022-01-03 07:59:25 +00:00
render_graph Fixed doc comment with render Node input/output methods (#3642) 2022-01-17 20:44:22 +00:00
render_phase Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
render_resource Naga export (#3714) 2022-01-31 00:32:47 +00:00
renderer bevy_render: Do not automatically enable MAPPABLE_PRIMARY_BUFFERS (#3698) 2022-01-17 22:03:14 +00:00
texture rename Texture to Image in doc of from_buffer function (#3713) 2022-01-18 01:28:09 +00:00
view bevy_render: Provide a way to opt-out of the built-in frustum culling (#3711) 2022-01-17 22:55:44 +00:00
lib.rs Add headless mode (#3439) 2022-01-08 10:39:43 +00:00
options.rs Enable the doc_markdown clippy lint (#3457) 2022-01-09 23:20:13 +00:00
render_asset.rs Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
render_component.rs Add headless mode (#3439) 2022-01-08 10:39:43 +00:00